jpcody + design   40

Startups, This Is How Design Works – by Wells Riley
Companies like Apple are making design impossible for startups to ignore. Startups like Path, Airbnb, Square, and Massive Health have design at the core of their business, and they're doing phenomenal work. But what is ‘design’ actually? Is it a logo? A Wordpress theme? An innovative UI?
design  inspiration 
8 weeks ago by jpcody
Collection: Design Patterns
This collection captures findings of consistent, unique or interesting interfaces and design flows from across the web.
design  patterns  ui 
november 2011 by jpcody
New Visual Proportions for the iOS User Interface ← Principia Arbiter
Since I have begun design­ing iPhone app inter­faces last year, I have been deeply in touch with the nuances of the inter­faces of native and non-native apps. As a designer who is also adept in print design and has an acute typo­graph­i­cal sense, I can­not help but keep notic­ing the flaws and imper­fec­tions of the 44-pixel rhythm.
iOS  design  ui 
september 2011 by jpcody
Subtle Patterns | High quality patterns for your next web project
Subtle Patterns is a collection of 49 high quality design patterns for
you to use freely. New patterns added weekly. A project by Atle Mo.
design  patterns 
june 2011 by jpcody
• This Place is Not a Place of Honor • Damn Interesting
If you look at it just right, the universal radiation warning symbol looks a bit like an angel. The circle in the middle could indicate the head, the lower part might be the body, and the upper two arms of the trefoil could represent the wings.
security  design  icons  symbols 
may 2011 by jpcody
Realism in UI Design | UX Magazine
The goal is not to make your user interface as realistic as possible. The goal is to add those details which help users identify what an element is, and how to interact with it, and to add no more than those details.
design  icons  realism  ui 
may 2011 by jpcody
Hire Good Designers
People who understand user experience, user psychology, and interaction design are going to design great user interfaces in any medium. There is nothing special about the web that makes it more or less challenging than designing on an iPad. They are just different. And good designers know the differences, understand the limitations, and will design something great for each.
design  ui  ux 
may 2011 by jpcody
The iPhone Tab Bar « SignificantPixels
Over the last couple of years, the iPhone has greatly popularized the tab bar navigational model for mobile handsets. Apple has put together a design rationale for the tab bar in their Human Interface Guidelines (HIG) along with lots and lots of other information — they do however leave some question unanswered. Having worked with interaction and graphical design for iPhone applications during the last couple of years I’ve managed to pick up some lessons the hard way, and in this post I would like to share my thoughts on a couple of do’s and don’ts.
design  iphone  ui  tabbar 
april 2011 by jpcody
How To Steal Like An Artist (And 9 Other Things Nobody Told Me) - Austin Kleon
It’s one of my theories that when people give you advice, they’re really just talking to themselves in the past. This list is me talking to a previous version of myself.
advice  creativity  design  inspiration  bestof 
april 2011 by jpcody
GLYPHICONS - library of precisely prepared monochromatic icons and symbols.
Icons are designed primarily for toolbars and navigation bars in OS X Lion, the application for iPhone, iPhone 4, iPad and other Apple devices.
icons  design 
february 2011 by jpcody
Mantia » Photoshop Tip: Spatter
I never thought to use a Photoshop Filter like Spatter like this until someone showed it to me. Sure you can use Dither on Gradient Fill layers, but what happens when you layer multiple gradients on each other, and you get really bad banding? Seriously, guys.
photoshop  design  tips 
january 2011 by jpcody
A piece with a lot of screenshots about the close tab behaviour in Google Chrome | The Invisible
This is a short piece concerned only with the different behaviours when closing tabs in Google Chrome, as I think these behaviours are fantastically thought through.
design  chrome  ux  tabs 
january 2011 by jpcody
Designing for iPhone 4 Retina Display: Techniques and Workflow - Smashing Magazine
The iPhone 4 features a vastly superior display resolution (614400 pixels) over previous iPhone models, containing quadruple the 153600-pixel display of the iPhone 3GS. The screen is the same physical size, so those extra dots are used for additional detail — twice the detail horizontally, and twice vertically. For developers only using Apple’s user interface elements, most of the work is already done for you.
iphone4  ios  design 
january 2011 by jpcody
Adobe Design Center - Columns and articles from experts on web design and motion graphics
"Not enough designers are working in that vast middle ground between eye candy and usability where most of the web must be built."
design  style  usability 
january 2011 by jpcody
Designed by Apple in California - (37signals)
“I think that ‘Designed by Apple in California’ is the most brilliant thing to ever appear on a package,” I wrote on the application-site that was mentioned in yesterday’s post on sites that landed jobs at 37signals. SvN reader Michael P. Mills asked:
37signals  apple  design  copywriting 
december 2010 by jpcody
41Latitude - Google Maps & Label Readability
For months, I’ve been trying to figure out why Google Maps’s city labels seem so much more readable than the labels on other mapping sites.
ux  ui  google  design 
december 2010 by jpcody
Getting Real: The Blank Slate (by 37signals)
Ignoring the blank slate stage is one of the biggest mistakes you can make. The blank slate is your app's first impression and you never get a second...well, you know.
design  ui  37signals 
november 2010 by jpcody
Gall's Law - 52 Weeks of UX
“A complex system that works is invariably found to have evolved from a simple system that worked.” - John Gall
ux  design 
november 2010 by jpcody
Frank Chimero
Everyone is just making it up as they go along.

This about sums up everything I know.
advice  inspiration  design 
november 2010 by jpcody
Control - 52 Weeks of UX
Creating great experiences is all about control. For the user, control is knowing and understanding the options and being able to make the “right” decision. For the designer, control is about refining the interface until the user can always take the next step. 
design  ux 
november 2010 by jpcody
The Local Maximum - 52 Weeks of UX
If so you’ve probably hit what Andrew Chen calls the “Local Maximum”. The local maximum is a point in which you’ve hit the limit of the current design…it is as effective as its ever going to be in its current incarnation. Even if you make 100 tweaks you can only get so much improvement; it is as effective as its ever going to be on its current structural foundation. 
ux  design 
november 2010 by jpcody
Steven Frank - A couple people have asked me to post an update...
The iPhone/iPod Touch, being available for both Mac and Windows, has a single source of software in the app store. That Mac AND Windows thing is key. The app store is not just a software market for Mac users. This is why it blows the minds of indie Mac developers like myself. It’s because it follows the rules of the general software market, not just the Mac software microcosm that we Mac indies enjoy.
apple  appstore  design  ios 
october 2010 by jpcody
41Latitude - Styled Maps Using Google Maps API Version 3
The goal of this post is to give you an overview of how you can use Google Maps API V3 to create unique map styles. I’ll begin by detailing how your mashups can be improved by removing select map elements, and then I’ll go on to detail how you can “simplify” other map elements. After that, I’ll discuss some of the ways in which you can modify the coloring of existing map elements in order to create visually striking map styles. Finally, I’ll discuss some practices to avoid when styling your mashups.
google  maps  design 
october 2010 by jpcody
​A​u​d​i​W​o​r​l​d​ ​N​e​w​s
Ingolstadt, – The emotional experience of driving has a prominent role at Audi. The development departments therefore also focus intensively on sensory experiences. The Nose Team uses its perfect sense of smell to track down new scents; the Haptics Team closes its eyes and runs its fingers over surfaces and materials to get a sense of their quality. For the acoustics specialists, it’s all in the sound; the lighting technicians make sure that you always have a clear view of things.
audi  design  senses 
september 2010 by jpcody
​A​l​l​ ​t​h​e​ ​s​i​z​e​s​ ​o​f​ ​i​O​S​ ​a​p​p​ ​i​c​o​n​s​ ​-​ ​N​e​v​e​n​ ​M​r​g​a​n​'​s​ ​t​u​m​b​l
Let’s say you’re working on an icon for an iOS app. The app is universal, so it should run on all iPhones (and iPod touches), and on the iPad. As a designer, you’re used to drawing icons at various sizes; this is a big part of what “icon design” is (as opposed to other types of illustration).
design  icons  ios  iphone 
september 2010 by jpcody
Laver's Law of Fashion - (37signals)
James Laver was a museum curator for the Victoria and Albert Museum in London from the ‘30s through the ‘50s. He was also a fashion theorist and historian who conceived Laver’s Law — an attempt to make sense of the fashion trend lifecycle.

Here is Laver’s Law:
design  37signals  laverslaw 
july 2010 by jpcody
Folklore.org: Macintosh Stories: Round Rects Are Everywhere!
The history of the beginning of round rectangles on the Mac.
apple  design  ux 
july 2010 by jpcody
Icon Reference | Hicksdesign
The Icon Reference Chart is one of Hicksdesign's Goodies
design  icons 
july 2010 by jpcody
Getting Real: From Idea to Implementation (by 37signals)
Go from brainstorm to sketches to HTML to coding
Here's the process we use to Get Real:
37signals  design  process  sketching 
may 2010 by jpcody
ignore the code: Realism in UI Design
In other areas, the improvements are questionable at best. Graphical user interfaces are typically full of symbols. Most graphical elements you see on your screen are meant to stand for ideas or concepts. The little house on your desktop isn’t a little house, it’s «home». The eye isn’t an actual eye, it means «look at the selected element». The cog isn’t a cog, it means «click me to see available commands».
realism  ui  interface  design 
january 2010 by jpcody
The Big Collection Of Free Design Textures - Noupe
This post presents an extensive collection of resources with textures from which you can choose the perfect background image for your next design. Please visit the linked sites to download the textures of your choice.
textures  design  resources 
november 2009 by jpcody
Interesting, Easy, Beautiful, True? | Information Is Beautiful
I’ve been doing a few interviews to promote my book, The Visual Miscellaneum, and a question keeps coming up. “What makes good information design?”

This is the point where I go a bit glassy. To be honest, I don’t know. I am unschooled in both information (I was a college dropout) and design (I am a self-taught designer). I’ve never really thought about it.
design  informationdesign 
november 2009 by jpcody
Simple Desktops
Check out these desktops, and consider using one or creating a similar one.
desktops  design 
october 2009 by jpcody
Eye Candy IS A Critical Business Requirement
Presentation on look and feel and how the two are inseperable.
design 
september 2009 by jpcody

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