jonschoning + game   55

american dream | increpare games
When I was in college, as part of a summer internship I worked on a trading game where the commodities were physics buzzwords and their worth was how much they were cited in journals. It didn’t take off.
game 
6 weeks ago by jonschoning
ChicagØ
Welcome to Chicagø
[games-with-teeth, and other non-consumer leisure activity]
chicago  game 
8 weeks ago by jonschoning
Urbanisation in Minecraft | CraftHub
I started playing Minecraft only a few months when it first came out: I don’t remember the exact date, but I believe it was somewhere around September 2009, possibly October. Right from the start I noticed that Minecraft was an exceptionally unique game, for a variety of reasons. Not only did it have a freedom in playing style unlike anything I had tried before, but Minecraft was a game of pattern.
game  minecraft 
july 2011 by jonschoning
Making of Doom - Wikipedia, the free encyclopedia
The making of Doom, id Software's video game released on December 10, 1993, began in late 1992. Doom raised the bar for realism in video games with its then-advanced 3D graphics—central to its success was the new game engine by John Carmack, whose main advances included texture mapping of all surfaces, variable light levels, and floors at varying altitude. The world in Doom materialized through the artwork of Adrian Carmack, Kevin Cloud and Gregor Punchatz, and the level design of John Romero, Sandy Petersen and Tom Hall.
game  wiki  programming 
july 2011 by jonschoning
How (not) to sell your indie iOS game « Stoic Jester Studios
For a few months late last year I spent all of my free time working on an iPhone game by the name of Bullseye Factory. Making iPhone games is just a hobby, but this time I really liked the concept I’d come up with and I was very passionate about seeing it through. I convinced my sister to do all the graphics while I did all the programming, etc. and we ended up with what I think is a pretty polished title.
ios  game 
june 2011 by jonschoning
BlockBattle.NET: Introducing blockbattle.net
The game would be implemented entirely in JavaScript and HTML, without Flash, Java or any other runtime. On the back end, we would use one of the many new high-performance event-based servers, eventually setting on Tornado. T
game 
june 2011 by jonschoning
Minecraft Dissector for WireShark
This is a dissector for WireShark that analyzes the Minecraft protocol.
game  tool  programming 
march 2011 by jonschoning
YouTube - [MINECRAFT] - SMP Minecarts ...
My explanation of how minecarts currently function in survival multiplayer. Sure, Notch will fix this soon, but hell, let's video my reactions.
game  video  youtube 
march 2011 by jonschoning

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