jasonsutter + games   6

Playfic
Welcome to Playfic, the first online community that lets you write, remix, share, and play interactive, text-based games with the world.
games  interactive  fiction  web  app 
february 2012 by jasonsutter
Achievement Porn – Pete Michaud
“But why achieve at all when you can plug into any number of 'achievement games' and get the same personal satisfaction? That’s when it becomes pathological.”
worth-reading  culture  games  education  achievement 
march 2010 by jasonsutter
Hug your kids: Ars reviews Heavy Rain – Ben Kuchera
“In some cases, you'll have to hold down one button, and then another, and then another. This can lead to your hands doing weird things on the DualShock 3 […] This may sound weird, or even counter-intuitive, but these challenges are put in places where your character is being subjected to heavy emotional or physical stress. You're supposed to feel like you're on the edge of failure and pushing your dexterity to the limit, because that matches what the game is putting its characters through.”
worth-reading  games  design 
february 2010 by jasonsutter
Three Tips For Getting Started In the Indie Gaming Biz – Jeff Vogel
1. You need a good idea
2. Professional work requires professional tools
3. Take care of yourself
games  business  worth-reading 
february 2010 by jasonsutter
Redesigning MMO combat with poker – Tobold
“It is easy to see that through the randomness of the shuffled deck the player is unable to say what cards he will play before he actually draws his hand. And as he draws a new random card every time he plays a card, he can also not know exactly what cards he will hold next round. But just like in a poker game, he can make tactical decision.”
games  worth-reading  from instapaper
january 2010 by jasonsutter
Learn to Let Go: How Success Killed Duke Nukem – Clive Thompson
“It’s a dilemma all artists confront, of course. When do you stop creating and send your work out to face the public? Plenty of Hollywood directors have delayed for months, dithering in the editing room. But in videogames, the problem is particularly acute, because the longer you delay, the more genuinely antiquated your product begins to look — and the more likely it is that you’ll need to rip things down and start again”
games  worth-reading  from instapaper
december 2009 by jasonsutter

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