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An interview with Lee Marvin – Roger Ebert
"Where's that fucking beer, baby?" He dropped the book on the rug. "Look, if I want to develop an image, I'll do it my own fucking way."
worth-reading  interview  eccentric  from instapaper
february 2010
The Problem with Passwords – Lyle Mullican
“Is there a middle path—a way to provide feedback and reduce password errors that doesn’t sacrifice the user experience? At least two design patterns address this issue in offline applications, and with a little JavaScript, we can bring them to the web.”
web  design  javascript  worth-reading  from instapaper
february 2010
Future Shock – Fraser Speirs
“Think of the millions of hours of human effort spent on preventing and recovering from the problems caused by completely open computer systems. Think of the lengths that people have gone to in order to acquire skills that are orthogonal to their core interests and their job, just so they can get their job done.”
tech  ipad  worth-reading  from instapaper
january 2010
Redesigning MMO combat with poker – Tobold
“It is easy to see that through the randomness of the shuffled deck the player is unable to say what cards he will play before he actually draws his hand. And as he draws a new random card every time he plays a card, he can also not know exactly what cards he will hold next round. But just like in a poker game, he can make tactical decision.”
games  worth-reading  from instapaper
january 2010
Learn to Let Go: How Success Killed Duke Nukem – Clive Thompson
“It’s a dilemma all artists confront, of course. When do you stop creating and send your work out to face the public? Plenty of Hollywood directors have delayed for months, dithering in the editing room. But in videogames, the problem is particularly acute, because the longer you delay, the more genuinely antiquated your product begins to look — and the more likely it is that you’ll need to rip things down and start again”
games  worth-reading  from instapaper
december 2009

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