jamesmelzer + user_research 102
“Our Marketing Is Up Fog Creek” And What We Did About It - Fog Creek Blog
june 2011 by jamesmelzer
This is the first thing I have bookmarked in months. Great case study.
marketing
content_strategy
information_architecture
user_research
a/b_testing
design
=case_study
fog_creek
june 2011 by jamesmelzer
adaptive path » blog » Paula Wellings » Beyond prototype fidelity: environmental and social fidelity
march 2009 by jamesmelzer
three aspects of prototype fidelity discussed: social (right people), environmental (right setting) and intervention (complete product)
paula_wellings
prototype
adaptivepath
methods
ux
user_research
march 2009 by jamesmelzer
disambiguity » design by committee vs design by community (things we learned from the Drupal.org project)
february 2009 by jamesmelzer
What can the crowd tell you? emergent trends; unexpected comments; obvious pickups. Good stuff.
leisa_reichelt
drupal
design
user_research
analysis
methods
february 2009 by jamesmelzer
Welcome | Usability Body of Knowledge
october 2008 by jamesmelzer
The Usability Body of Knowledge (BoK) project is dedicated to creating a living reference that represents the collective knowledge of the usability profession. Preliminary work has started, but there is more to do. This website introduces the subject areas that will eventually be included in the Usability Body of Knowledge and a preview of what to come.
usability
upa
user_research
methods
research
october 2008 by jamesmelzer
adaptive path » blog » Amy Johannigman » Methods: Everybody’s doing it
october 2008 by jamesmelzer
Adaptive Path collects together published methodologies from other consultancies. It's an interesting collection.
methods
=aggregator
design
ux
ixd
ia
process
user_research
adaptivepath
october 2008 by jamesmelzer
Halo 3: How Microsoft Labs Invented a New Science of Play
february 2008 by jamesmelzer
Systematic testing in a state-of-the-art facility lets developers study players' actions and reactions to the new game. The end result? A satisfying sequel that's carefully tweaked to deliver maximum fun.
user_research
games
design
play
product_development
halo
microsoft
in:wired
clive_thompson
february 2008 by jamesmelzer
Design Council | About design | Managing design | Eleven lessons: managing design in eleven global brands
february 2008 by jamesmelzer
How do leading companies manage design in their businesses? Our in-depth study of the design processes used in eleven global brands gives real insights into the way design operates in these firms, and delivers usable lessons for all designers and managers
design_council
design
case_study
=aggregator
ux
user_research
february 2008 by jamesmelzer
Search Behavior Patterns - Boxes and Arrows: The design behind the design
february 2008 by jamesmelzer
Search "behaviors follow a limited number of identifiable patterns. By examining the factors that cause variability in user behavior and considering personas that illustrate those variations, we can identify common search behavior patterns and the interface affordances that support them. "
john_ferrara
search
in:boxesandarrows
user_research
patterns
personas
february 2008 by jamesmelzer
Looking Back on Data-Driven Design Research Personas | toddwarfel.com
september 2007 by jamesmelzer
Todd Warfel's tutorial from UPA 2007
personas
=presentation
todd_warfel
documentation
design
methods
ux
user_research
user_model
september 2007 by jamesmelzer
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