jamesmelzer + teams   20

Annals of Technology: The Grammar of Fun: Reporting & Essays: The New Yorker
No, I play a game that’s not as fun as it should be, that’s broken, until it’s no longer broken. Then I give it to other people to have fun with. - CliffyB
gears_of_war  cliff_bleszinski  epic  games  game_design  ux  process  analysis  teams  methods  in:newyorker 
november 2008 by jamesmelzer
tap tap tap ~ The design session
A very detailed post about this design team's collaboration methods and tools. It is nicely illustrated, too.
john_casasanta  sophie_teutschler  design  visual_design  process  methods  ixd  ux  teams  collaboration  tools 
september 2008 by jamesmelzer
disambiguity - » Design Consequences: A fun workshop technique for brainstorming & consensus building
Leisa writes about a technique for bringing the entire team together in a product visioning and design meeting.
leisa_reichelt  design  howto  methods  process  teams  facilitation  ixd  ux 
september 2008 by jamesmelzer
Unboxed - Even the Giants Can Learn to Think Small - NYTimes.com
After spending decades growing and merging, big businesses are rediscovering the charms -- and the innovative side effects -- of thinking small.
small_teams  teams  process  in:nytimes  creativity  analysis  business_culture 
august 2008 by jamesmelzer
Assessing Your Team's UX Skills
To help managers with the assessment, we've created a simple 130-point scoring process. They can just walk through the various skill areas, rating their team on a 0-5 scale, based on the teams current level of competency. When done, they'll not only have an understanding of the team's overall effectiveness, but a clear idea of where to improve.
methods  teams  management  strategy  business_strategy  jared_spool 
december 2007 by jamesmelzer

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