jamesmelzer + joe_lamantia   14

Massively Social Games: Next Generation Experiences
Opportunity for Mastery > Fiero; Hard Fun: Accomplishment and mastery, choice creates fiero
Spark Imagination > Curiosity; Easy Fun: Experimentation creativity imagination and goofing off, imagination creates curiosity
Ticket Relaxation < Values > Relaxation, smarter; Serious Fun: Change how feel, think, behave and to do real work, players value the ability to relax
Excuse to hang out w/friends Relationships> Amusement; People Fun: socialization and interaction with others, friendship builds social bonds
=presentation  mmo  games  joe_lamantia  social_media  mastery  imagination  relaxation  relationships 
february 2009 by jamesmelzer
The Challenge of Dashboards and Portals - Boxes and Arrows: The design behind the design
Joe lays out his remarkable plan for intelligently designed executive dashboards. This is as good as it gets.
joe_lamantia  in:boxesandarrows  portals  executive_dashboards  ixd  pattern_language  process  model  methods  analysis  s2  ia  ux 
november 2007 by jamesmelzer

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