jamesmelzer + design   472

United Pixelworkers — Home
The shirts are nice, but the code is fantastic. Scroll down and watch the nav.
code  design  navigation 
august 2010 by jamesmelzer
Design View / Andy Rutledge - Where Wireframes Are Concerned
Andy concludes that wireframes are not useful for visual design. However, his argument and examples are contrived. It is not news that poor wireframes can yield poor design.
andy_rutledge  design  visual_design  wireframes  critique  methods 
december 2009 by jamesmelzer
Collection: WebFormElements.com
A comprehensive collection of web form elements from different browser versions and os versions. 3000+ screenshots
ixd  ux  design  standards  code  html  analysis  research  =image  forms 
april 2009 by jamesmelzer
Staggering insight :: Dan Lockton
crosswalks in England, staggered to force pedestrians to observe traffic
design  built_environment  behavior  analysis 
february 2009 by jamesmelzer
Dexo: Design for Web Sites and Applications
The info design on the charts is weak, but the data is excellent.
design  conferences  research  ixd  ia  visual_design  ux 
february 2009 by jamesmelzer
Vrogy.net » Blog Archive » Halo Magnum.. In Real Life.
A piece of in-game tech, CAD modeled by a fan, then 3D printed into existence.
3D_printing  halo3  games  freakin_genius  CAD  design 
february 2009 by jamesmelzer
5 Design Decision Styles. What's Yours?
(1) Unintended, (2) Self, (3) Genius, (4) Activity Focused, and (5) User Focused.
decision_making  design  jared_spool  research  analysis  methods 
january 2009 by jamesmelzer
10 Useful Techniques To Improve Your User Interface Designs | How-To | Smashing Magazine
Web design consists, for the most part, of interface design. There are many techniques involved in crafting beautiful and functional interfaces. Here’s my collection of 10 that I think you’ll find useful in your work. They’re not related to any particular theme, but are rather a collection of techniques I use in my own projects. Without further ado, let’s get started.
ui  ux  in:smashing  dmitry_fadeyev  design  ixd  visual_design 
december 2008 by jamesmelzer
Gamasutra - Feature - "How to Prototype a Game in Under 7 Days" Printer Friendly
Game design students are asked to design games in only a few days, to get comfortable with open creativity, discarding designs and rapid prototyping.
game_design  prototype  ux  design  process  analysis  methods  creativity  productivity  games  ixd 
december 2008 by jamesmelzer
[Beta] How do you design?
In this book, I have collected over one-hundred descriptions of design and development processes, from architecture, industrial design, mechanical engineering, quality management, and software development. They range from short mnemonic devices, such as the 4Ds (define, design, develop, deploy), to elaborate schemes, such as Archer’s 9-phase, 229-step “systematic method for designers.”
design  design_thinking  methods  model  =aggregator  =book 
december 2008 by jamesmelzer
Hot Tub » Can’t we just all get along? Human-Centered Design meets Agile Development
Maria's presentation on the practices and pitfalls of integrating UX methods into an Agile development process. This is one of the best treatments of the subject I have seen recently, reminiscent of Austin Govella's writing from a year or two ago.
maria_giudice  hot_studios  =presentation  agile  ux  design  process  analysis  methods 
october 2008 by jamesmelzer
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