jamesmelzer + design 472
“Our Marketing Is Up Fog Creek” And What We Did About It - Fog Creek Blog
june 2011 by jamesmelzer
This is the first thing I have bookmarked in months. Great case study.
marketing
content_strategy
information_architecture
user_research
a/b_testing
design
=case_study
fog_creek
june 2011 by jamesmelzer
United Pixelworkers — Home
august 2010 by jamesmelzer
The shirts are nice, but the code is fantastic. Scroll down and watch the nav.
code
design
navigation
august 2010 by jamesmelzer
Design View / Andy Rutledge - Where Wireframes Are Concerned
december 2009 by jamesmelzer
Andy concludes that wireframes are not useful for visual design. However, his argument and examples are contrived. It is not news that poor wireframes can yield poor design.
andy_rutledge
design
visual_design
wireframes
critique
methods
december 2009 by jamesmelzer
Content Strategy: planning a site pt.2 | Designer Break English
october 2009 by jamesmelzer
this is a really great overview of a very big topic
content_strategy
content_model
content_management
seo
metadata
ia
ux
methods
design
october 2009 by jamesmelzer
What’s a website call to action and why is it important? | Uncomplicated, straightforward, and effective web design and illustration | Uncomplicated, straightforward, and effective web design and illustration | Intuitive Designs
naomi_niles ixd ux design process call_to_action
september 2009 by jamesmelzer
naomi_niles ixd ux design process call_to_action
september 2009 by jamesmelzer
Collection: WebFormElements.com
april 2009 by jamesmelzer
A comprehensive collection of web form elements from different browser versions and os versions. 3000+ screenshots
ixd
ux
design
standards
code
html
analysis
research
=image
forms
april 2009 by jamesmelzer
disambiguity » design by committee vs design by community (things we learned from the Drupal.org project)
february 2009 by jamesmelzer
What can the crowd tell you? emergent trends; unexpected comments; obvious pickups. Good stuff.
leisa_reichelt
drupal
design
user_research
analysis
methods
february 2009 by jamesmelzer
Staggering insight :: Dan Lockton
february 2009 by jamesmelzer
crosswalks in England, staggered to force pedestrians to observe traffic
design
built_environment
behavior
analysis
february 2009 by jamesmelzer
IxDA 2009: Behavior, Definition and Synthesis | Blog | design mind
february 2009 by jamesmelzer
Affirming that we do, in fact, design for behavior.
frog_design
ixd
design
methods
analysis
february 2009 by jamesmelzer
Dexo: Design for Web Sites and Applications
february 2009 by jamesmelzer
The info design on the charts is weak, but the data is excellent.
design
conferences
research
ixd
ia
visual_design
ux
february 2009 by jamesmelzer
Vrogy.net » Blog Archive » Halo Magnum.. In Real Life.
february 2009 by jamesmelzer
A piece of in-game tech, CAD modeled by a fan, then 3D printed into existence.
3D_printing
halo3
games
freakin_genius
CAD
design
february 2009 by jamesmelzer
What Malcolm Gladwell’s book Outliers can teach us about interface design - Bokardo
january 2009 by jamesmelzer
State the obvious, because it is only obvious to you.
ixd
ui
design
joshua_porter
malcolm_gladwell
january 2009 by jamesmelzer
5 Design Decision Styles. What's Yours?
january 2009 by jamesmelzer
(1) Unintended, (2) Self, (3) Genius, (4) Activity Focused, and (5) User Focused.
decision_making
design
jared_spool
research
analysis
methods
january 2009 by jamesmelzer
10 Useful Techniques To Improve Your User Interface Designs | How-To | Smashing Magazine
december 2008 by jamesmelzer
Web design consists, for the most part, of interface design. There are many techniques involved in crafting beautiful and functional interfaces. Here’s my collection of 10 that I think you’ll find useful in your work. They’re not related to any particular theme, but are rather a collection of techniques I use in my own projects. Without further ado, let’s get started.
ui
ux
in:smashing
dmitry_fadeyev
design
ixd
visual_design
december 2008 by jamesmelzer
Gamasutra - Feature - "How to Prototype a Game in Under 7 Days" Printer Friendly
december 2008 by jamesmelzer
Game design students are asked to design games in only a few days, to get comfortable with open creativity, discarding designs and rapid prototyping.
game_design
prototype
ux
design
process
analysis
methods
creativity
productivity
games
ixd
december 2008 by jamesmelzer
[Beta] How do you design?
december 2008 by jamesmelzer
In this book, I have collected over one-hundred descriptions of design and development processes, from architecture, industrial design, mechanical engineering, quality management, and software development. They range from short mnemonic devices, such as the 4Ds (define, design, develop, deploy), to elaborate schemes, such as Archer’s 9-phase, 229-step “systematic method for designers.”
design
design_thinking
methods
model
=aggregator
=book
december 2008 by jamesmelzer
Audiences & Artifacts
november 2008 by jamesmelzer
Nathan discusses the thinking behind the 8S documentation system.
nathan_curtis
design
documentation
documentation_system
modularity
eightshapes
deliverable
ux
process
methods
howto
indesign
teams
november 2008 by jamesmelzer
Hot Tub » Can’t we just all get along? Human-Centered Design meets Agile Development
october 2008 by jamesmelzer
Maria's presentation on the practices and pitfalls of integrating UX methods into an Agile development process. This is one of the best treatments of the subject I have seen recently, reminiscent of Austin Govella's writing from a year or two ago.
maria_giudice
hot_studios
=presentation
agile
ux
design
process
analysis
methods
october 2008 by jamesmelzer
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