jamesmelzer + =presentation   41

Massively Social Games: Next Generation Experiences
Opportunity for Mastery > Fiero; Hard Fun: Accomplishment and mastery, choice creates fiero
Spark Imagination > Curiosity; Easy Fun: Experimentation creativity imagination and goofing off, imagination creates curiosity
Ticket Relaxation < Values > Relaxation, smarter; Serious Fun: Change how feel, think, behave and to do real work, players value the ability to relax
Excuse to hang out w/friends Relationships> Amusement; People Fun: socialization and interaction with others, friendship builds social bonds
=presentation  mmo  games  joe_lamantia  social_media  mastery  imagination  relaxation  relationships 
february 2009 by jamesmelzer
Hot Tub » Can’t we just all get along? Human-Centered Design meets Agile Development
Maria's presentation on the practices and pitfalls of integrating UX methods into an Agile development process. This is one of the best treatments of the subject I have seen recently, reminiscent of Austin Govella's writing from a year or two ago.
maria_giudice  hot_studios  =presentation  agile  ux  design  process  analysis  methods 
october 2008 by jamesmelzer
Stealing From The Information Architects
A presentation that is not just about IA, but the need for method innovation and design thinking...
=presentation  matthew_milan  ia  ux  methods  practitioner  strategy  planning  dtdt 
september 2008 by jamesmelzer

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