Movement Mechanics in “The Legend of Zelda” « Troy Gilbert
december 2009 by infovore
"What’s happening here is a very neat trick. While Link can move a single pixel at a time, in any direction, the longer he continously moves in any direction the more he gravitates toward aligning himself with the underlying grid of the screen." Lovely little analysis of the different ways the original Legend of Zelda, and the subsequent Link to the Past, subtly correct the player's input to ensure they never feel cheated by pixel-perfect hit detection.
games
nintendo
zelda
movement
design
interaction
december 2009 by infovore
Because He Could: Zelda II: Expiditio Linci - Offworld
february 2009 by infovore
"Translator 'tempestas_caput' doesn't seem to offer any explanation as to why he's translated Zelda II into Latin, so we just won't ask. But it's not the only game getting his "sleeping language" treatment: he's also he's also gone alone, dangerously with the original Zelda, and is making his way, even more ambitiously, through Final Fantasy III." Brilliant!
games
zelda
translation
latin
nes
february 2009 by infovore
YouTube - Wind Waker Unplugged
december 2008 by infovore
Freddie25 plays the Wind Waker theme, on a selection of instruments, as a Christmas treat for you. It's delightful, and the bit when the nine-part vocals come in is lovely. Proper good, this.
games
music
awesome
video
zelda
legendofzelda
windwaker
december 2008 by infovore
Zelda Classic
february 2008 by infovore
"Zelda Classic is a tribute to ... The Legend of Zelda. It has been developed into an exact replica of the NES version that we all know and love. Beyond that, Zelda Classic allows the development of new quests..." Looks fun.
zelda
emulation
classic
gaming
games
play
creation
editor
february 2008 by infovore
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