Games Without Frontiers: Victory in Vomit
november 2008 by infovore
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
wired
clivethompson
article
writing
games
mirrorsedge
motionsickness
proprioception
november 2008 by infovore
Storyboard - Wired Blogs
september 2008 by infovore
"An almost-real-time, behind-the-scenes look at the assigning, writing, editing, and designing of a Wired feature."
writing
wired
journalism
documentary
blog
process
september 2008 by infovore
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