infovore + writing + structure 3
HULK PRESENTS: THE MYTH OF 3 ACT STRUCTURE « FILM CRIT HULK! HULK BLOG!
november 2011 by infovore
"THIS LITTLE WAY SHAKESPEARE ESCALATING THE STAKES AND POSITIONING THE ENDGAME = THE SAME EXACT WAY HOLLYWOOD SCREENWRITERS HANDLE THE ENTIRE MIDDLE PARTS OF THEIR GODDAMN MOVIE.
NO WONDER THEY AIMLESS AND BORING." Film Crit Hulk is brilliant.
writing
structure
screenplays
format
filmcrithulk
beats
shakespeare
NO WONDER THEY AIMLESS AND BORING." Film Crit Hulk is brilliant.
november 2011 by infovore
How Dan Harmon Drives Himself Crazy Making Community | Magazine
october 2011 by infovore
"His earliest revelation about how the TV medium worked—one that heavily influences Community—came courtesy of a Cheers board game he spotted at a toy store. He realized that the characters were so relatable and their dynamics so clearly defined that anyone could step into their lives—even in a board game." Brilliant interview with Dan Harmon - but this paragraph really leapt out at me.
community
story
narrative
danharmon
writing
sitcoms
tv
structure
october 2011 by infovore
Gamasutra - Features - Game Writing From The Inside Out
march 2009 by infovore
This is both good and bad in places; I'm not totally convinced by the "What would players rather shoot -- a wall, or a Nazi?" argument, but I'm very interested (as per my previous writing on Far Cry 2) in notions of non-player characters as protagonist; the player as lens through which story emerges, rather than hero of said story. Stuff to think on, for sure, but I'm still working out how to respond to this; I'm not sure it fulfils its goal of discussing "how writers and designers can collaborate smoothly and successfully"; it just shows me some examples.
design
games
writing
narrative
story
structure
protagonist
march 2009 by infovore
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