infovore + writing + storytelling 12
Dirty 30s! - The Lester Dent Pulp Paper Master Fiction Plot
january 2012 by infovore
"This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.
No yarn of mine written to the formula has yet failed to sell." Lester Dent was the creator of Doc Savage, and wrote a LOT of pulp fiction.
lesterdent
pulp
fiction
storytelling
writing
No yarn of mine written to the formula has yet failed to sell." Lester Dent was the creator of Doc Savage, and wrote a LOT of pulp fiction.
january 2012 by infovore
Plot has consequences — Sophie Sampson
march 2011 by infovore
"Robert Downey Jr really sells the idea of being a design engineer. To be fair, the Iron Man script does him the great service of having him have to build himself a new heart in a cave in Afghanistan, thus having to make imperfect things and fettle them to fit. That feeling gets slightly lost later in his super-engineer pad where apparently nothing needs filing when it comes back from the rapid prototyping machine. But he still manages to exude a kind of mad joy at making things, a fundamental character trait in the way that having nice breasts is not." Sophie on the emotional truths of storytelling.
games
writing
plot
narrative
storytelling
sophiesamson
truth
masseffect2
march 2011 by infovore
kung fu grippe : Making the Clackity Noise
december 2009 by infovore
"Little stories are the internet’s native and ideal art form." Yes. This is a good one.
writing
creativity
stories
storytelling
culture
online
merlinmann
december 2009 by infovore
Have videogames and reality TV given us 'narrative exhaustion', asks legendary screenwriter Paul Schrader | Film | The Guardian
june 2009 by infovore
"Storytelling began as ceremony and evolved into ritual. It was commercialised in the middle ages, became big business in the 19th century and an international industry in the 20th. Today it is the ubiquitous wallpaper of the postmodern era." I still think there's some separation of plot/narrative to be considered, you can't deny Schrader makes some sensible points.
narrative
media
plot
storytelling
film
paulschrader
writing
june 2009 by infovore
Ending BioShock, by Tom Francis
april 2009 by infovore
Tom Francis posits an alternate ending to Bioshock, that makes sense of the Vita-Chambers switcheroo, gives the player the agency they've craved, fixes some of the issues with the original ending, and asks you kindly to DROP THE GODDAMN RADIO.
bioshock
games
narrative
play
storytelling
writing
april 2009 by infovore
GameSetWatch - Column: 'Homer In Silicon': Blue Lacuna
february 2009 by infovore
"There are no cut scenes, no uninteractive passages, no portions where the characters are essentially "switched off" and indifferent to what the player does. Everything counts. Everything is part of the story." Excellent Emily Short piece on Blue Lacuna
games
writing
storytelling
narrative
interactivefiction
if
bluelacuna
february 2009 by infovore
Versus CluClu Land: Gamers are Maximizers of Utility
july 2008 by infovore
"I thought this decision to attach a reward to the choice represented a failure of nerve on the part of the designers ... wedding a gameplay-reward to a decision that ought be governed by one's sense of character and motivation."
iroqouispliskin
criticism
games
writing
gta4
narrative
gameplay
storytelling
reward
july 2008 by infovore
Our Writing Is Not Of Your World | Storytellersunplugged
june 2008 by infovore
"What that means, though, is that when you’re looking at game writing in that way, you’re trying to fix a busted carburetor with an oil gauge and a cheese grater." Some sensible analysis; such a shame we need to write things like this.
games
writing
narrative
storytelling
play
movies
disconnect
interactivity
june 2008 by infovore
Creating ‘The (Former) General’ | Mssv
may 2008 by infovore
"It's not quite a game, and while it does have branching, it doesn't allow the reader to affect the outcome of story - only their own experience of it." Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
books
writing
storytelling
sixtostart
games
play
literature
hypertext
hyperfiction
fiction
may 2008 by infovore
Fray: Busted! True stories of getting caught in the act.
september 2007 by infovore
"Fray is being reborn as a quarterly printed book, and we need your help." A great move from Derek Powazek
fray
writing
creativity
magazine
storytelling
book
publishing
september 2007 by infovore
David Simon - ::thisismattfractiondotcom::
august 2007 by infovore
"He knows nothing and he needs everything explained to him right away, so that exposition becomes this incredible, story-killing burden".
writing
storytelling
davidsimon
thewire
august 2007 by infovore
Bruce Sterling. The Wonderful Power of Storytelling
march 2006 by infovore
Must read this - games and storytelling. Bruce is currently blowing me away at Etech06
games
storytelling
writing
narrative
narratology
text
design
march 2006 by infovore
related tags
bioshock ⊕ bluelacuna ⊕ book ⊕ books ⊕ creativity ⊕ criticism ⊕ culture ⊕ davidsimon ⊕ design ⊕ disconnect ⊕ fiction ⊕ film ⊕ fray ⊕ gameplay ⊕ games ⊕ gta4 ⊕ hyperfiction ⊕ hypertext ⊕ if ⊕ interactivefiction ⊕ interactivity ⊕ iroqouispliskin ⊕ lesterdent ⊕ literature ⊕ magazine ⊕ masseffect2 ⊕ media ⊕ merlinmann ⊕ movies ⊕ narrative ⊕ narratology ⊕ online ⊕ paulschrader ⊕ play ⊕ plot ⊕ publishing ⊕ pulp ⊕ reward ⊕ sixtostart ⊕ sophiesamson ⊕ stories ⊕ storytelling ⊖ text ⊕ thewire ⊕ truth ⊕ writing ⊖Copy this bookmark: