infovore + writing + script   2

The Sands of Time: Crafting a Video Game Story - Jordan Mechner
"In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
writing  jordanmechner  games  script  princeofpersia  pop  popsot 
october 2008 by infovore
Finding the Time to Bleed - Team Fortress 2
"The suits took issue with every brave, authority-questioning page of our Meet the Sandvich script-specifically that there were supposed "similarities" between it and the 1987 action film Predator, and more specifically that it was word for word the 1987 action film Predator."
writing  valve  tf2  script  humour  funny  predator  roadhouse 
october 2008 by infovore

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