The Sands of Time: Crafting a Video Game Story - Jordan Mechner
october 2008 by infovore
"In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
writing
jordanmechner
games
script
princeofpersia
pop
popsot
october 2008 by infovore
Finding the Time to Bleed - Team Fortress 2
october 2008 by infovore
"The suits took issue with every brave, authority-questioning page of our Meet the Sandvich script-specifically that there were supposed "similarities" between it and the 1987 action film Predator, and more specifically that it was word for word the 1987 action film Predator."
writing
valve
tf2
script
humour
funny
predator
roadhouse
october 2008 by infovore
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