infovore + writing + princeofpersia   2

Insult Swordfighting: Games of the decade: Prince of Persia: The Sands of Time -- Video Game Reviews and Rants
"Then, after the Prince topples the evil Vizier and rewinds time, back to before the Sands destroyed everything, it's as though they've never met. When we realize that the Prince has been talking to Farah all along, and not to us, it is a perfect storytelling moment: funny, surprising, achingly romantic. I don't remember if Farah falls in love with the Prince after that, but I did." Mitch writes about Sands of Time in his end-of-decade list. It's still, I think, my favourite game of the decade.
games  sandsoftime  princeofpersia  mitchkrpata  writing 
december 2009 by infovore
The Sands of Time: Crafting a Video Game Story - Jordan Mechner
"In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
writing  jordanmechner  games  script  princeofpersia  pop  popsot 
october 2008 by infovore

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