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The Sands of Time: Crafting a Video Game Story - Jordan Mechner
"In this chapter I'll try to shed some light on the creative and technical decision-making processes that went into crafting the story and narrative elements of Prince of Persia: The Sands of Time (POP for short). The team's approach was practical, not literary; our challenge was to find the right story for a mass-market action video game." Jordan Mechner on writing Sands of Time; well-crafted, and very pragmatic.
writing  jordanmechner  games  script  princeofpersia  pop  popsot 
october 2008 by infovore

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