infovore + writing + openworld   2

Rock, Paper, Shotgun: Bumblebird vs Man-Man » Some Stuff About Open World Games
"So to come full circle with the sense of dissatisfaction with open world games: I think the way we experience them, by comparison with linear games, says something about how our gaming imagination functions. We seem to understand that when linear games point us in a certain direction, that’s the way to go. When an open world game appears, its very structure suggests something about how we should behave, or want to behave, and predisposes us to judge on the basis of how it entices us to go somewhere that the game itself hasn’t suggested, and on how it then deals with that action." Jim on open-world gaming.
games  openworld  jimrossignol  rps  writing 
july 2009 by infovore
Rock, Paper, Shotgun: The Force is The Method » Fuel: Around The World In Eight Hours
"I was, instead, going to see what it would take to drive around the world in a single sitting. It would have to be a single sitting because, without unlocking the game, I could not easily return to where I had driven to, or save my location. I was going to drive without the safety-net of a saved game, or even a checkpoint." Jim takes a tour of a properly big open-world; Fuel's not a game I'm very interested in for its mechanics, but the world always seemed interesting, and it's nice to have that confirmed.
games  fuel  openworld  narrative  jimrossignol  writing  exploration 
june 2009 by infovore

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