Review: Patrick Stump @ Water Rats | Londonist
may 2011 by infovore
"Patrick Stump survived The Scene, then." I went to see Patrick Stump play some music. Then I reviewed it for Londonist.
londonist
patrickstump
music
reviews
writing
may 2011 by infovore
Emo « Matthew Sheret.com
june 2010 by infovore
"Emo’s rise coincides with the explosion of social networking, the fracturing of commodification, the emergence of micro-trends, the mainstream adoption of alt-porn tropes… Emo’s the musical centre of a pop-culture whirlwind that doesn’t really seem to have been explored much, and when it has it’s often been addressed either in dismissive or alarmist tones." As an emo apologist, I really need to write more in response to this - they're topics I've covered in my head several times.
music
writing
emo
mattsheret
june 2010 by infovore
David Byrne's Journal: 03.18.10: Collaborations [updated]
april 2010 by infovore
"Is writing ever NOT collaboration? Doesn’t one collaborate with oneself, in a sense? Don’t we access different aspects of ourselves, different characters and attitudes and then, when they’ve had their say, switch hats and take a more distanced and critical view — editing and structuring our other half’s outpourings? Isn’t the end product sort of the result of two sides collaborating? Surely I’m not the only one who does this?" Something else that's been on the pile (to link) for a while now.
davidbyrne
music
writing
creativity
collaboration
process
april 2010 by infovore
The Undeniable Case For Pink Floyd: Rock Band | Edge Online
september 2009 by infovore
"And if you the beat the game? An animation plays, showing Waters and Gilmour sitting at a pub, chatting like old mates. And as the screen fades to black, they share a little fist bump." Chris' column really is a lovely addition to Edge Online. This is a good one.
beatlesrockband
pinkfloyd
music
games
chrisdahlen
writing
september 2009 by infovore
Insult Swordfighting: It's not called "Rock Band: The Beatles" for a reason -- Video Game Reviews and Rants
september 2009 by infovore
"I've developed a habit of delivering a drum solo at the beginning of every Rock Band track -- just a little wailing away while the song cues up. It's a way of making the songs mine. You can't do that in The Beatles. Hit a drum pad before the song starts, and nothing happens, because that sound isn't on the original recording... More important, it's the game's way of making sure that you don't dare mess with perfection! I'm not a huge fan of that attitude. Past -- and, technically, current -- Rock Band games are about engaging with the music on an equal level. This game, though, is a ball-washing of the highest order. Maybe the Beatles are more deserving of such treatment than any other band, but I don't think any band deserves that treatment. Not now that I've seen the alternatives." Mitch Krpata on his problems with Rock Band: The Beatles.
rockbandbeatles
mitchkrpata
games
music
creativity
improvisation
writing
september 2009 by infovore
Pitchfork: Album Reviews: The Beatles: Rock Band
september 2009 by infovore
"The Beatles: Rock Band is the total opposite [of Rock Band 2]. The "characters" are untouchable, and the tracks don't even toss you a freestyle section. Your only choices are to get the song right, or not. Sure, it's a cliché that most videogames make you save the world, but at least in those games, you know you're needed. I've never felt less important in a game than this one." Chris Dahlen makes an excellent point in the midst of his excellent (and otherwise uniformly positive) review of The Beatles: Rock Band for Pitchfork.
chrisdahlen
savetherobot
beatles
beatlesrockband
music
harmonix
games
writing
customisation
player
focus
september 2009 by infovore
Dubious Quality: Family Matters
may 2009 by infovore
"He's going to like that album, and then he's going to ask you about The Police, and he's going to want to know why they aren't together anymore. How are you going to explain what happened to Sting? You know, when he started singing about turtles and ponies and became an obsessive Beanie Baby collector. What are you going to say?" Bill doesn't want to have to explain Sting to Eli.
thepolice
music
sting
billharris
writing
may 2009 by infovore
Wax on the Arm | Gamers With Jobs
march 2009 by infovore
"I smile. I didn't fool him in the slightest. But it doesn't matter. I didn't fall. Wax on the arm." Lovely.
games
music
writing
culture
marriage
march 2009 by infovore
One More Go: Donkey Kong Jungle Beat - Offworld
january 2009 by infovore
"We spend a lot of time talking about games and films, but a much more useful corollary is music. The processes are spookily similar. Creators devise an experience, and commit it to code. The code then sits there, lifeless, until a performer picks it up. Then, through a complex tool which requires substantial manual dexterity to master, the performer interprets the experience the creator devised. No two people will play the code the same way. Some players will perform better than others. Some will get stuck and give up before the end."
games
music
play
writing
performance
interpretation
january 2009 by infovore
The Brainy Gamer: "I'm With the Band" - a short play
january 2009 by infovore
"My crystal ball tells me you will hear music - great classic rock tunes - and you will believe, truly believe, that you are playing that music on your toy guitar. And you will feel, truly feel, that you are cool. A hero of the guitar." Lovely.
games
music
play
writing
rockband
guitarhero
michaelabbott
january 2009 by infovore
Bring the Noise
july 2008 by infovore
"All of sudden, I realized that the grime pirates had become a niche thing, a micro-culture that probably wasn’t that much bigger than the anti-pop vanguards that populated the pages of The Wire." Simon Reynolds on grime for The Wire.
simonreynolds
music
writing
grime
london
thewire
july 2008 by infovore
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