infovore + writing + mirrorsedge   2

Keith Stuart: Do game reviewers really understand innovation? | Technology | guardian.co.uk
"The 'better sequel' mentality is damaging both to the games industry and to the quality of games journalism. It is a deferral of critical responsibility, a patronising pat on the head for the developer who dared to dream and fell short in some mythically vital way. I don't want to be frustrated by dodgy controls either, but then I'm willing to blunder through if I'm going to get an experience I never had before." And this is why I've been sticking with it; I think Keith is on the right lines with this quotation.
games  innovation  criticism  writing  keithstuart  review  mirrorsedge 
november 2008 by infovore
Games Without Frontiers: Victory in Vomit
Clive Thompson on how Mirror's Edge "hacks" your proprioception: "it explains, I think, why Mirror's Edge is so curiously likely to produce motion sickness. The game is not merely graphically realistic; it's neurologically realistic."
wired  clivethompson  article  writing  games  mirrorsedge  motionsickness  proprioception 
november 2008 by infovore

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