infovore + writing + interview   2

Jenova Chen: Journeyman • Articles • Eurogamer.net
"So what happened when you removed collision detection?" "Players started looking for other ways to get more feedback. Helping each other yielded the most feedback so they began to do that instead. It was fascinating." A lovely interview - and great piece of writing fro Simon - with Jenova Chen. The parts on how players regress is particularly interesting, as is Chen's ambition to be _different_ rather than just 'artistic'. I particularly enjoyed the anecdote about collision detection, hence quoting it.
journey  thatgamecompany  games  simonparkin  writing  interview  jenovachen  play  childishness 
8 weeks ago by infovore
The lone wolf - Books - Entertainment - theage.com.au
[Murukami] wrote the initial chapters in English, before translating them into Japanese. "I didn't know how to write fiction, so I tried writing in English because my vocabulary was limited. I knew too many words in Japanese. It was too heavy." Good inter
books  interview  japan  literature  writing  howework  murukami 
july 2006 by infovore

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