infovore + writing + interview 2
Jenova Chen: Journeyman • Articles • Eurogamer.net
8 weeks ago by infovore
"So what happened when you removed collision detection?" "Players started looking for other ways to get more feedback. Helping each other yielded the most feedback so they began to do that instead. It was fascinating." A lovely interview - and great piece of writing fro Simon - with Jenova Chen. The parts on how players regress is particularly interesting, as is Chen's ambition to be _different_ rather than just 'artistic'. I particularly enjoyed the anecdote about collision detection, hence quoting it.
journey
thatgamecompany
games
simonparkin
writing
interview
jenovachen
play
childishness
8 weeks ago by infovore
The lone wolf - Books - Entertainment - theage.com.au
july 2006 by infovore
[Murukami] wrote the initial chapters in English, before translating them into Japanese. "I didn't know how to write fiction, so I tried writing in English because my vocabulary was limited. I knew too many words in Japanese. It was too heavy." Good inter
books
interview
japan
literature
writing
howework
murukami
july 2006 by infovore
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