The IF Theory Reader | The Gameshelf
march 2011 by infovore
"So is it worth reading dusty IF history? Well, I haven't read it yet. But I can say that the book really represents a tour through the past ten years of the IF community's thinking. Some of the essays are from 2001; some have been revised for this edition; some are brand-new. Many have been published in other forms, so if you've been devouring our blog posts and essays for the past few years, you will see few surprises. But if your awareness of IF dates from the last century -- or if you've been following us only casually -- I think this book has something to offer."
if
interactivefiction
games
writing
criticism
reader
march 2011 by infovore
Curveship: Interactive Fiction + Interactive Narrating
february 2011 by infovore
"Curveship is an interactive fiction system that provides a world model (of characters, objects, locations, and things that happen) while also modeling the narrative discourse, so that the narration and description of the simulated world can change. Curveship can tell events out of order, using flashback and other techniques, and can tell the story from the standpoint of particular characters and their perceptions and understandings." This looks both bonkers and brilliant.
if
interactivefiction
narrative
stories
python
games
writing
february 2011 by infovore
Alabaster
june 2009 by infovore
"The Queen has told you to return with her heart in a box. Snow White has made you promise to make other arrangements. Now that you're alone in the forest, it's hard to know which of the two women to trust. The Queen is certainly a witch — but her stepdaughter may be something even more horrible..." An interesting take on conversational IF, even if some of the most interesting endings - and best writing - his relatively cryptic to access...
games
if
interactivefiction
textadventure
writing
narrative
june 2009 by infovore
GameSetWatch - Column: 'Homer In Silicon': Blue Lacuna
february 2009 by infovore
"There are no cut scenes, no uninteractive passages, no portions where the characters are essentially "switched off" and indifferent to what the player does. Everything counts. Everything is part of the story." Excellent Emily Short piece on Blue Lacuna
games
writing
storytelling
narrative
interactivefiction
if
bluelacuna
february 2009 by infovore
IF Competition: General Reflections and Favorites « Emily Short’s Interactive Fiction
october 2008 by infovore
"This year, I have no apologies about any of my top five. Here’s my list of the cream of the crop..." Emily Short on this year's IF competition entrants.
games
writing
interactivefiction
if
textadventure
october 2008 by infovore
Interactive Fiction: First-Timer Foibles
july 2006 by infovore
A nice look at some common stumbling blocks in IF
if
interactive
fiction
writing
game
design
july 2006 by infovore
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