One More Go: Majora’s Mask, or How to be your own hero of time - Offworld
march 2009 by infovore
"I hate the deep breath I have to take before asking if anyone remembers Jumping Flash or Rescue On Fractalus. I hate being the geeky bore who’s more interested in talking about games from twenty years ago than about BioShock 2 or GTA 5. But even more I hate the waste of modern game development, of watching talented teams burn time and energy reinventing wheels previously perfected by men now in their 60s."
design
play
writing
history
historiography
game
march 2009 by infovore
Interactive Fiction: First-Timer Foibles
july 2006 by infovore
A nice look at some common stumbling blocks in IF
if
interactive
fiction
writing
game
design
july 2006 by infovore
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