infovore + writing + fiction   16

Stet by Me: Thoughts on Editing Fiction · Meanjin
"In publishing we now talk about immersive narrative, mainly because we are tense about the future of books. People who love reading are in it for exactly that: to soak themselves in story. To forget whenever possible that there even is a story outside the book, particularly the bubble-busting story of how the book was made. As a reader, I cling to the sense that this all but transcendent experience comes directly to me from one individual imagination. The feeling I have when reading fiction—of a single mind feeding me experience and sensation—is seldom articulated but incredibly powerful. As a reader, I don’t want fiction to be a group project." But, as the article points out, the role of the editor(s) means it always is. A lovely article about books, publishing and fiction.
editing  books  publishing  fiction  writing 
14 hours ago by infovore
Dirty 30s! - The Lester Dent Pulp Paper Master Fiction Plot
"This is a formula, a master plot, for any 6000 word pulp story. It has worked on adventure, detective, western and war-air. It tells exactly where to put everything. It shows definitely just what must happen in each successive thousand words.

No yarn of mine written to the formula has yet failed to sell." Lester Dent was the creator of Doc Savage, and wrote a LOT of pulp fiction.
lesterdent  pulp  fiction  storytelling  writing 
january 2012 by infovore
Ursula K. Le Guin | VICE
An unexpected place for a Le Guin interview, but it's great nontheless.
ursulaleguin  books  fiction  sf  writing 
october 2011 by infovore
Short story: Covehithe by China Miéville | Books | guardian.co.uk
Marvellous. Can't say any more - you need to read this (very) short story - but it's really, really lovely: shivers down the spine, and something heartwarming, all at once. And: set in a slightly magical part of the world.
books  chinamieville  writing  fiction  shortfiction  sf 
july 2011 by infovore
Adventures in Time and Space: linearity and variability in interactive narrative | Fiction is a Three-Edged Sword
"...the insight I had playing Indigo was that map-based games, while non-linear in gameplay, are inflexible in narrative. There’s nothing variable about the story that emerges in the player’s head: it’s authored, split up, and distributed across the game like pennies in a Christmas pudding. All that changes is the pace at which it appears. But in time-based games, everything the player does is story, and so that story is constant flux.

To put this another way:

Map-based games are ludicly non-linear but narratively inflexible.

Time-based games are ludicly linear but narratively flexible.

(Of course, these are spectrums: some games, like Rameses or Photopia are ludicly linear and narratively inflexible, and some, like Mass Effect, at least endeavour to be ludicly non-linear and narratively flexible.)
...
Do readers want to interact, toy and play with fiction, or alter, bend and shape it?" Jon Ingold is smart.
joningold  writing  fiction  interaction  interactivefiction  transmedia 
july 2011 by infovore
Nanolaw with Daughter (Ftrain.com)
"My daughter was first sued in the womb. It was all very new then. I'd posted ultrasound scans online for friends and family. I didn't know the scans had steganographic thumbprints. A giant electronics company that made ultrasound machines acquired a speculative law firm for many tens of millions of dollars. The new legal division cut a deal with all five Big Socials to dig out contact information for anyone who'd posted pictures of their babies in-utero. It turns out the ultrasounds had no clear rights story; I didn't actually own mine. It sounds stupid now but we didn't know. The first backsuits named millions of people, and the Big Socials just caved, ripped up their privacy policies in exchange for a cut. So five months after I posted the ultrasounds, one month before my daughter was born, we received a letter (back then a paper letter) naming myself, my wife, and one or more unidentified fetal defendants in a suit. We faced, I learned, unspecified penalties for copyright violation and theft of trade secrets, and risked, it was implied, that my daughter would be born bankrupt." This is marvellous
paulford  writing  fiction  law  microfiction  futures 
may 2011 by infovore
The Millions : Oral History at the End of the World: World War Z and its Cousins
"...it’s a bit disingenuous to claim, as [World War Z]’s dust jacket does, that Brooks does for zombies what Studs Terkel did for World War II. Yes, his choice of narrative frame refreshes a genre that had already entered its baroque phase. But World War Z never quite manages the same level of moral pique as The Good War and Warday; it is so constrained by its undead subject matter that it can only gesture at modern-day relevance before falling back on the same shopworn themes. Although it has more brains than the average zombie story, it still doesn’t have much of a heart." Really good piece on oral histories, real and fictional. And: I now want to read Warday, if I can find a copy.
history  writing  fiction  oralhistory  worldwarz  nuclearwar 
september 2010 by infovore
InterText v5n1: Two Solitudes by Carl Steadman
A story, between two people, told through email. Not looking like email; actually, originally, told over email. Now, it can only be read in order - but once, it would have been delivered. Can't imagine how striking it might have been.
writing  narrative  fiction  stories  email  carlsteadman 
march 2009 by infovore
Abyss & Apex : Fourth Quarter 2007: Wikihistory
"Take it easy on the kid, SilverFox316; everybody kills Hitler on their first trip. I did. It always gets fixed within a few minutes, what's the harm?"
writing  history  fiction  sf  timetravel 
january 2009 by infovore
2008 Results
2008 Bulwer-Lytton fiction contest results. Excellent, as usual.
writing  fiction  literature  humour  pastiche  bulwerlytton 
august 2008 by infovore
Creating ‘The (Former) General’ | Mssv
"It's not quite a game, and while it does have branching, it doesn't allow the reader to affect the outcome of story - only their own experience of it." Adrian Hon on writing something better than Choose-Your-Own-Adventure. Some lovely visible thinking.
books  writing  storytelling  sixtostart  games  play  literature  hypertext  hyperfiction  fiction 
may 2008 by infovore
BBC NEWS | Entertainment | French writer Robbe-Grillet dies
...and I still haven't finished _Les Gommes_. Time to dip back in, I think; a shame Robbe-Grillet is dead.
novel  fiction  writing  robbegrillet 
february 2008 by infovore
Literature and Latte - Scrivener Gold
Impressive looking writing tool - some lovely concepts around organisation and reference. Must look into this at some point.
writing  software  osx  application  authoring  fiction  tool 
january 2007 by infovore
New Statesman - Imaginary friends
"To conflate fantasy with immaturity is a rather sizeable error. Rational yet non-intellectual, moral yet inexplicit, symbolic not allegorical, fantasy is not primitive but primary." Ursula le Guin on fine form in the NS.
ursulaleguin  fantasy  sf  writing  fiction  literature  essay  criticism  children  reading 
december 2006 by infovore
Interactive Fiction: First-Timer Foibles
A nice look at some common stumbling blocks in IF
if  interactive  fiction  writing  game  design 
july 2006 by infovore

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