infovore + writing + dialogue 3
Spectre Collie » Blog Archive » On Brevity
march 2009 by infovore
"Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
games
writing
dialogue
brevity
relevance
march 2009 by infovore
Pulse Laser: The Utility of the Unfinished
march 2009 by infovore
"How finished an artefact is is an important indicator of its relationship to the world: not just an indication of where it is in its lifecycle, but also one that explains how it should be understood, and that opens a dialogue between the observer and the artefact." Me, on Pulse Laser, talking about unfinished states as conversation tools, amongst other things.
design
writing
wear
schulzeandwebb
dialogue
conversation
patina
unfinished
march 2009 by infovore
The Medium - Stet - The Internet's Typographical and Grammatical Morass - NYTimes.com
july 2008 by infovore
"I am stumped by how to excerpt the language on message boards and blogs... My problem with message-board language brings up a prior problem in journalism: the difficulty of translating spoken language into written language."
quotation
language
writing
internet
online
journalism
transcription
dialogue
speaking
july 2008 by infovore
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