infovore + writing + dialogue   3

Spectre Collie » Blog Archive » On Brevity
"Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
games  writing  dialogue  brevity  relevance 
march 2009 by infovore
Pulse Laser: The Utility of the Unfinished
"How finished an artefact is is an important indicator of its relationship to the world: not just an indication of where it is in its lifecycle, but also one that explains how it should be understood, and that opens a dialogue between the observer and the artefact." Me, on Pulse Laser, talking about unfinished states as conversation tools, amongst other things.
design  writing  wear  schulzeandwebb  dialogue  conversation  patina  unfinished 
march 2009 by infovore
The Medium - Stet - The Internet's Typographical and Grammatical Morass - NYTimes.com
"I am stumped by how to excerpt the language on message boards and blogs... My problem with message-board language brings up a prior problem in journalism: the difficulty of translating spoken language into written language."
quotation  language  writing  internet  online  journalism  transcription  dialogue  speaking 
july 2008 by infovore

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