infovore + writing + chrisdhalen 1
GDC Takeaway: Tiny, Tiny Stories « Save the Robot - Chris Dahlen
april 2009 by infovore
"Many deep, sophisticated emotions can emerge from those three plots. But they should emerge in the experience, in the actions the players take, in the reactions they receive, in gestures and decisions and deaths and tasks and achieving or failing to achieve a goal. They should not emerge from people sitting around talking to each other in a cartoon." Chris Dahlen on post-GDC09 narrative.
games
narrative
story
chrisdhalen
writing
character
plot
april 2009 by infovore
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