infovore + writing + brevity 1
Spectre Collie » Blog Archive » On Brevity
march 2009 by infovore
"Just because a line is functional doesn’t mean it can’t be clever, funny, insightful, or dramatic. The real art of videogame writing is being aware of the context: understanding how, when and where the line is going to be used, and how to compensate for the times you have no control over when the line is played." A nice piece on writing for games, and brevity (or a lack of it).
games
writing
dialogue
brevity
relevance
march 2009 by infovore