The dreadful luminosity of everything | booktwo.org
13 days ago by infovore
"I think that the physical and the digital are inseparable in culture in the same way that waves and particles are inseparable in light." This is great, and reminds me how Berger-esque some of James' art-writing is getting.
art
light
network
physical
digital
jamesbridle
writing
stml
13 days ago by infovore
Hard Times: For Our Times | booktwo.org
december 2011 by infovore
"...one of the things I learned in attempting to produce 50 interesting variants on the text is that it is very, very hard. Whatever is done to the text, it is virtually impossible to extinguish Dickens’ intention without extinguishing the whole work (as in the case of the copies which read simply “Fancy fancy fancy fancy…” or “Facts facts facts…” for 300-odd pages). The text stands; it is greater than paper." This is brilliant.
writing
publishing
intent
authorship
art
jamesbridle
stml
brilliant
december 2011 by infovore
Things Have Rules (Ftrain.com)
may 2011 by infovore
“I guess you could ask people to make recommendations on LinkedIn,” said Scott. Scott and I both work in information technology. “ 'Working with Cynthia was an amazing experience as she always made deadlines and was incredibly prepared for meetings and she is as good as her word when it comes to not dropping a deuce on your floor.'” Marvellous writing, as ever, from Paul Ford.
writing
art
programming
paulford
may 2011 by infovore
Mitu.nu » Kandinsky and Game Design
october 2010 by infovore
Mitu makes a series of interesting connections here, though the conclusion she came to isn't quite the same as mine - which is in the comments. But there's a mass of starting points here as to notions of the "abstract", and what it might mean for games. Something I shall be returning to, for sure.
games
abstract
kandinsky
writing
art
mitukandhaker
october 2010 by infovore
Fullbright: Quick Hits 2
april 2010 by infovore
"For instance, when a film critic with a Twitter account says that video games are not art, the natural followup becomes, "Well then... what is art?" And suddenly we're in some goddamn flourescent-lit student lounge, sitting on a nine-dollar couch across from a dude whose shirt is self-consciously spattered with daubs of encaustic, hip-to-hip with the girl who stamped each page of a copy of The Feminine Mystique with an ink print of her own labia, hearing the guy over our shoulder mention Duchamp for the sixth time this week, and it all just needs to stop right now." Well said, Steve.
stevegaynor
art
games
videogames
writing
criticism
stopitalreadydudes
april 2010 by infovore
Versus CluClu Land: Against my Better Judgement, I Discuss Citizen Kane and Maybe Art
april 2009 by infovore
"The problem with all this is that we're asking the wrong question. The “are games art?” question is boring...
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
art
videogames
criticism
games
iroquoispliskin
writing
citizenkane
The interesting question, to me, is what /kind/ of art games are. That is, we should be asking ourselves what kind of formal dynamics and pleasures are inherent in the medium, and be able to identify when these formal capacities are used well." Sensible, rationally thought out, and also a reminder as to /why/ Kane is used as a benchmark. "Command of formal capacities" is an important phrase.
april 2009 by infovore
Contrariwise: Literary Tattoos
march 2009 by infovore
"Tattoos from books, poetry, music, and other sources." As with all tattoos: some are misspelt, some are a bit blah, some are beautiful.
writing
art
tattoo
books
literature
bodyart
poetry
quotations
tattoos
march 2009 by infovore
LRB · John Lanchester: Is it Art?
december 2008 by infovore
Lanchester writing about games, from the point of view of a smart person who's actually played the games he described. I certainly don't agree with all his points, but I don't disagree with them all, and he's not mouthing off: he's making smart connections and indicating more than a passing familiarity with the medium. Might write a tad more on this.
games
writing
culture
criticism
art
lrb
johnlanchester
december 2008 by infovore
Future of Video Game Design - Jason Rohrer's Programming Online Games - Esquire
november 2008 by infovore
"Rohrer is trying to make art in a medium that most people don't even think is capable of art. He can create this space of pure freedom, as artists have done in the past -- isolation, introspection, ascetic poverty. But ultimately he has to send these works out into the world, and people have to respond to them. And right now the audience doesn't know what to do with them." Fantastic writing from Esquire; mature, sensible, and at no point apologist.
games
jasonrohrer
design
writing
esquire
art
november 2008 by infovore
Versus CluClu Land: On Visibility
october 2008 by infovore
"I think this vision of artistic expression as a form of collaboration is a truer description of the nature of game design than of any other medium, because video games are inherently interactive." Pliskin on Steve Gaynor, and the gap between the screen and the gamepad.
games
writing
art
expressionism
author
mechanics
rules
october 2008 by infovore
Professor Greg Dening : Challenges to Perform: History, Passion and the Imagination
august 2008 by infovore
"This is an afterword to essays by young writers on first peoples’ histories. I am picking up the notion that there is no Before and After in culture. Culture is always Now, in-between, in process." God this is good.
writing
culture
performance
creativity
art
august 2008 by infovore
'Grand,' but No 'Godfather' - WSJ.com
july 2008 by infovore
Junot Diaz on GTAIV in the Wall Street Journal. Excellent writing, on the nature of good vs. great and great vs. seminal; on what art does to us; on how it needs to go farther. Smart, engaged, written by someone who gets culture and who *plays*.
junotdiaz
criticism
writing
games
play
gaming
gta
gtaiv
narrative
art
july 2008 by infovore
booktwo.org Notebook » Under the brown fog of a winter dawn
september 2007 by infovore
"Literature is inescapably intertwined with our everyday environment. By making this visible, we can encourage and spread it, and send it in new and exciting directions."
writing
literature
gps
location
locative
art
culture
september 2007 by infovore
'my body' - a Wunderkammer & (Shelly Jackson)
august 2007 by infovore
As mentioned on, I think, Metafilter. Lovely, old-fashioned, hypertext writing.
writing
art
hypertext
body
august 2007 by infovore
related tags
abstract ⊕ art ⊖ author ⊕ authorship ⊕ body ⊕ bodyart ⊕ books ⊕ brilliant ⊕ citizenkane ⊕ comics ⊕ creativity ⊕ criticism ⊕ culture ⊕ design ⊕ digital ⊕ esquire ⊕ expressionism ⊕ games ⊕ gaming ⊕ gps ⊕ gta ⊕ gtaiv ⊕ hypertext ⊕ inspiration ⊕ intent ⊕ iroquoispliskin ⊕ jamesbridle ⊕ jasonrohrer ⊕ johnlanchester ⊕ junotdiaz ⊕ kandinsky ⊕ light ⊕ literature ⊕ location ⊕ locative ⊕ lrb ⊕ mechanics ⊕ mitukandhaker ⊕ narrative ⊕ network ⊕ paulford ⊕ performance ⊕ physical ⊕ play ⊕ poetry ⊕ programming ⊕ publishing ⊕ quotations ⊕ reference ⊕ rules ⊕ stevegaynor ⊕ stml ⊕ stopitalreadydudes ⊕ tattoo ⊕ tattoos ⊕ videogames ⊕ writing ⊖Copy this bookmark: