Kill Screen - Outbreak!
april 2011 by infovore
"There was one guy on the steps of a building and proselytizing the end of the world. My guess is that he was doing it for jokes, but if you’re in the middle of it with your friends exploring a world covered in blood, then there’s something in our understanding of the Black Death in the Dark Ages and people announcing the coming of the end that plays into the social fear." Kill Screen interview on the Corrupted Blood outbreak in WoW.
killscreen
games
epidemeology
viruses
wow
worldofwarcraft
interview
april 2011 by infovore
YouTube - Avatar Days - HD
june 2010 by infovore
"This is short film I worked on a while ago called "Avatar Days"... It follows 4 MMORPG players taking about their online persona's. As they tell their stories we see them go about their everyday lives against the mundane backdrop of city life...but as their Avatars." Lovely.
wow
mmo
shortfilm
interview
motiongraphics
cg
june 2010 by infovore
The World of Warcraft video game is every bit as glorious as Chartres cathedral | Sam Leith | Technology | The Guardian
november 2009 by infovore
"So here's my theory: WoW doesn't resemble a film. It resembles, rather, a medieval cathedral. And a magnificent one: it is the Chartres of the video-game world. Like a cathedral, it is a supreme work of art that is, on a brick-by-brick basis, the creation of hundreds of artisans and craftsmen, many of whom will be long gone by the time it comes to completion; indeed, since WoW is in a state of permanent expansion, it may not ever be "complete". All those programmers are the modern-day equivalent of stonemasons, foundation-diggers and structural engineers."
commentary
games
wow
worldofwarcraft
mmo
architecture
november 2009 by infovore
Tobold's MMORPG Blog: How to get rich in World of Warcraft
october 2009 by infovore
"You'll need several thousand gold to launch the business, and then keep it up for many weeks before you make a steady good profit every week. And you'll need to log on every day and spend several hours per week just to keep your glyph business up and running. In the end, getting rich in World of Warcraft works exactly like getting rich in the real world: You need a venture capital to start up a business, hard work, and perseverance. And this is exactly why getting rich with inscription works so reliably in World of Warcraft: It is hard work, there isn't all that much you can actually do with an income of thousands of gold per week, and thus the large majority of players simply can't be bothered doing it."
mmo
warcraft
wow
worldofwarcraft
games
online
economics
october 2009 by infovore
World of Warcraft helps fight crime in LA | Technology | The Guardian
july 2009 by infovore
'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
data
groups
community
games
wow
gangs
social
analysis
july 2009 by infovore
GameSetWatch - WoWinSchool Seeks to Reach At-Risk Students with Warcraft
june 2009 by infovore
"The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more. The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them..." ...and so it uses WoW to provide them with relevant usage-examples of the subjects they need to get better at. Not entirely convinced, but interesting that they're using a wiki to collate lesson ideas/plans.
games
education
teaching
wow
worldofwarcraft
mmo
june 2009 by infovore
WoW, Casually: What is casual?
june 2009 by infovore
"And that is the best definition of casual that I can come up with: Casual players cannot be rated better or worse than other players." Torres finds a nice overlap with the Hicks/Hudson duality; I like his suggestion that casual players don't have metrics for comparison, because their primary goal is fun, and you cannot compare types of fun.
games
fun
entertainment
casual
hardcore
wow
worldofwarcraft
nomenclature
june 2009 by infovore
QBlog - The Hunter and the Hunted
may 2009 by infovore
"See why I say I can't play like a player?" Richard Bartle dives deep into Stranglethorn Vale to explain what he "sees" when he plays MMOs, and to try to explain why he can't play them like, say, I can. It's a nice reading - even if I'm not sure the zone works as well coming from the Horde perspective - and his insights are strong.
richardbartle
stranglethornvale
wow
worldofwarcraft
mmo
design
games
play
online
may 2009 by infovore
YouTube - Elevated by RGBA and TBC
april 2009 by infovore
Blimey. Video from the 4k demo competition. Yes, that's terrain generation, that looks *that* good, in 4k. Eek.
demo
4k
rendering
terrain
3D
programming
demoscene
wow
april 2009 by infovore
Introducing the LilUI Compilation : World of Matticus
march 2009 by infovore
Seriously, the UI customisation that some players go through amazes me. And yet: the level of customisation possible also amazes me. There's some good stuff in here not just on customising your UI, but also making it look functional and useful; UI design is still possible in the sea of plugins.
design
interaction
games
ui
wow
worldofwarcraft
interface
march 2009 by infovore
Etsy :: geekdetails :: Main and Alt drinking glasses
february 2009 by infovore
"Perfect gift for any World of Warcraft player or other MMORPGer in general. You get one "main" glass and one "alt" glass. Serving idea: fill your main with your alcoholic beverage and your alt with your chaser since mains are typically stronger than alts." Oh dear. (But: good gag, and dangerous for drinking games).
funny
wow
worldofwarcraft
joke
glassware
drinking
paceyourself
february 2009 by infovore
One More Go: World of Warcraft, home is where the hearth is - Offworld
february 2009 by infovore
"Warcraft’s success has always been substantially due to the extraordinary physicality of Azeroth, to the real sense of land transversed, of caves discovered, and of secrets shared. Players old and new bemoan the endless trudging that low-level travel requires, but it’s crucial for binding you to the world." Yes. Despite QuestHelper, I'm always in awe of the new areas. I just wish more people were playing the game as slowly and badly as me. Another beautiful One More Go, and one that resonates a lot right now.
games
writing
place
wow
worldofwarcraft
home
onemorego
azeroth
belonging
february 2009 by infovore
Warcraft guild achievements as RSS - jerakeen.org
february 2009 by infovore
"...once WoLK came out and half the guild went completely insane and started chasing the really silly achievements, it was clear we were going to need an RSS feed of the things. So I built one. It’s based on the Armory, like most WoW tools, and is a complete kludge, like most of my tools. But here are my notes anyway." Hurrah! Tom wrote his magic tool up. It's great, it's daft, and I love the Armory's crazy XML. Alas, my achievements are few and far between...
games
feeds
wow
worldofwarcraft
data
scripting
python
unassignedvariable
armory
february 2009 by infovore
Chrome Cow » US Democracy Server: Patch Day
january 2009 by infovore
"Reputation with various factions are being rebalanced. The gradated reputation scale was erroneously being overwritten by the binary For Us/ Against Us flag." Entertaining explanation of the changes in the White House in the style of World of Warcraft patch notes. No, really.
wow
humour
politics
america
patch
barackobama
january 2009 by infovore
Games Without Frontiers: Why We Need More Torture in Videogames
december 2008 by infovore
"Psychologists know that torture causes, among other horrid things, lasting mental-health problems. But 24's frantically violent fairy tales are typical of what passes for mass-cultural debate about torture. We're not encouraged to think about what happens next, so we don't. It is a massive failure of the public imagination. Which is why we need more torture in videogames." Clive Thompson responds to Richard Bartle's issues with that WoW quest, and he makes some sensible points, although I still have some issues with the Blizzard implementation.
games
psychology
ethics
torture
wow
worldofwarcraft
morals
december 2008 by infovore
Aspect of the Hare: Pike's World of WarCraft Blog: so you want to play a hunter
december 2008 by infovore
Big guide to levelling hunters. Lots of good hunter stuff on here, actually, which muggins needs to learn quite fast.
hunter
wow
worldofwarcraft
games
guides
december 2008 by infovore
He beat WoW « Geekcrafting and Uberdork
december 2008 by infovore
"Over three years ago I set a goal for myself. That goal was to have a max level character for every class in the game... Tonight, at long last, I’ve finally achieved my goal." Blimey.
wow
worldofwarcraft
games
levelling
dedication
december 2008 by infovore
The Decline and Fall of an Ultra Rich Online Gaming Empire
november 2008 by infovore
"Soon enough, amid the daily grind of his obsession, he would see in the game itself a way out of the bleak hole he had fallen into. He would take a clear-eyed, calculating look at what he and his fellow players had been doing all those months—at the countless hours they'd given over to the pursuit of purely virtual but implacably scarce commodities—and he would recognize it not just for the underexploited form of productivity it was but for the highly profitable commercial enterprise it might sustain." Fantastic article from Julian Dibbell on IGE, the massive real-money trading operation.
ige
games
mmo
mmorpg
wow
worldofwarcraft
everquest
realmoneytrading
economics
goldfarming
china
november 2008 by infovore
Obama's FCC transition co-chair is a WoW player - WoW Insider
november 2008 by infovore
"Obama's FCC transition co-chair is a WoW player, and has played in two different endgame guilds, including Joi Ito's famous We Know guild." This is exactly the kind of thing I was banging on about at Gamecity. Presentation online soon!
politics
games
wow
mmo
play
awesome
obama
november 2008 by infovore
Our Man In Northrend | Rock, Paper, Shotgun
november 2008 by infovore
"A magnificent, huge orca-like beast, swimming calmly through the vast ocean beneath my smoke-belching craft. She was a beauty. And she instantly became my Moby Dick. “I’m coming back for you”, I thought. Big Shirl is a reason to reach level 80. I have no doubt the grind will get to me before too long, or that the thought of repeatedly running the same dungeons or battlegrounds come level 80 will turn me off all over again... In these early days though, before everyone in it knows everything, it’s an explorer’s paradise. That’s why I play MMOs." A nice, thoughtful article from a first look at WotLK from Alec Meer
wow
wotlk
lichking
expansion
mmo
mmorpg
writing
exploration
november 2008 by infovore
Littlebigplanet: LittleBigPlanet As A Shmup
november 2008 by infovore
"Japanese PSN member RRR30000 has managed to recreate classic shoot-em up gameplay within the game, using a spaceship sticker and massive amounts of free time." Just. Incredible. The enemies-on-sticks have a vast amount of charm, too. I don't think I can escape buying the PS3 this demands, sadly.
games
lbp
littlebigplanet
gradius
shmup
creativity
wow
ugc
ingenuity
november 2008 by infovore
World of Warcraft polled on Obama and McCain : The Metaverse Journal - Australia’s Virtual World News Service
november 2008 by infovore
"Obama polled 62% across the whole Azeroth population, with McCain been favoured by Alliance whilst Obama is the pick of the Horde." Oh. That *is* interesting.
politics
wow
democracy
survey
mmo
games
election
america
mmorpg
worldofwarcraft
november 2008 by infovore
BigRedKitty: Hunter-pets in 3.0.2 - WOW Insider
october 2008 by infovore
Oh god, pets now have talent trees. Why does the game get complex just as I've begun?
wow
worldofwarcraft
patch
reference
hunters
pets
october 2008 by infovore
I Just Fount Out My Daughter's Horde | Play This Thing
september 2008 by infovore
"Maybe it's the tusks, and the horns. Running with a dangerous crowd. You have to admit, dark elf boys are kind of wuss. And let's not even talk about gnomes. Or maybe it's part of the separation process. Getting away from your parents. For sure I can't ever visit her in the Undercity."
wow
humour
factions
games
september 2008 by infovore
Bejeweled, Warcraft Combine to Form World's Most Addictive Game | Game | Life from Wired.com
september 2008 by infovore
"A version of the match-three game is set to launch next Thursday within the World of Warcraft MMO (massively multiplayer online), letting players kill time with puzzles during raids and long stints farming rare items." Oh god no. Don't cross the time-sink streams!
wow
mmo
mmorpg
worldofwarcraft
bejeweled
matchthree
games
puzzle
september 2008 by infovore
Gamasutra - AGDC: Graner Ray On Bringing In More Players With Better Tutorials
september 2008 by infovore
"'What we've done in MMOs and what we tend to lean toward is building an enviroment for the new player to explore that is essentially a safe environment... the newbie zone. For our explorative learners, we've given them safe zones to explore.' But that doesn't work for imitative learners." Excellent article on styles of learning, with particular attention to how MMOs teach players game mechanics.
learning
mmo
mmorpg
wow
tutorial
gender
learningstyles
games
play
design
interaction
interactiondesign
september 2008 by infovore
Braid, Aesthetics, and Ethics « Double Buffered
september 2008 by infovore
"This week’s 1UP FM is a fascinating round table/interview with Jonathan Blow, David Hellman, Rod Humble, and Sean Elliott and Nick Suttner from 1UP... If you’re at all interested in Braid, experimental game design, or the ethics of games you should go listen now." In the meantime, Ben Zeigler has provided some excellent annotation for us all.
games
aesthetics
play
braid
wow
ethics
art
expression
podcast
annotation
september 2008 by infovore
Unpacking the Zeitgeist
july 2007 by infovore
"...at which step in this narrative would my 1977-era audience first say "you've got to be shitting me!" ... and when would they start moaning and holding their head in their hands?"
wow
spamming
advertising
goldfarming
futureshock
july 2007 by infovore
collision detection: The roundest objects ever built by hand
may 2007 by infovore
"The most perfectly round objects ever made by humanity, flying through the void on one of the purest scientific quests ever." Wow.
science
space
physics
experiment
spacetime
wow
may 2007 by infovore
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