the future is now!: creating a world for wipeout on playstation
october 2008 by infovore
"From Liverpool 1995, to Nevada 2035, to a PlayStation somewhere near you. Once upon a time, I helped to write the world of WipEout." Nice article from the writer who helped write a lot of the texture and world for Psygnosis' Wipeout. Glad that writing like this is still somewhere, even if it's in the furthest recesses of fansites.
wipeout
psygnosis
writing
games
october 2008 by infovore
Inside the Digital Foundry: WipEout HD's 1080p Sleight of Hand
october 2008 by infovore
"Basically WipEout HD is the first game I've come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3's horizontal hardware scaler is invoked to make up the difference." Interesting - and technically fascinating - post on Wipeout HD's dynamic framebuffer, used to keep the framerate at a rock-solid 60fps at the expense of horizontal resolution
sony
ps3
programming
graphics
hidef
hd
wipeout
framebuffer
october 2008 by infovore
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