infovore + willwright 9
Manovich: Database as a Symbolic Form
12 weeks ago by infovore
"Or, in a diffirent formulation of the legendary author of Sim games Will Wright, "Playing the game is a continuous loop between the user (viewing the outcomes and inputting decisions) and the computer (calculating outcomes and displaying them back to the user). The user is trying to build a mental model of the computer model.""
games
loops
models
willwright
12 weeks ago by infovore
Corner Office - On Will Wright’s Team, Would You Be a Solvent, or the Glue? - Interview - NYTimes.com
june 2009 by infovore
"There was a point a few years ago whenever somebody called a meeting that I had to attend, then whoever called the meeting had to pay me a dollar. And I got a lot of dollars that way. It did make them think twice about calling the meeting, even though it was only a dollar." Will Wright has a good point.
management
meetings
willwright
maxis
games
productivity
process
interview
nyt
june 2009 by infovore
Versus CluClu Land: GDC09: Wot I Asked Will Wright, and What he Said
april 2009 by infovore
"I came up to Will Wright after the panel and I asked him this question. Is this urge to dominate these fictional systems just human nature, or is it something we've learned? Have years of 8-bit humiliation at the hands of games designers turned us into this kind of gamer, or is this just how the third chimpanzee is wired to behave?" Lots of good stuff here about domination vs understanding, mastery, learning, and the sterile utopias we so often turn systems into.
willwright
gdc09
iroquoispliskin
games
learning
mastery
education
april 2009 by infovore
Seed: The Creation Simulation
september 2008 by infovore
"Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of intelligent design under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways." Rather fine SEED cover article from Margaret, on Spore and just how scientific it is (and if it really matters). Some lovely stuff in here (and a cracking conclusion).
spore
games
science
willwright
play
intelligentdesign
creation
creativity
evolution
seedmagazine
september 2008 by infovore
Unlocking the power of parallel play | Technology | guardian.co.uk
may 2008 by infovore
""When people tell me about playing a game and tell me what happened to them, then I hear how different their stories are," he says. "To me, that's an indicator of how good the game is."" Will Wright hits the nail on the head.
games
play
stories
storytelling
willwright
may 2008 by infovore
Designing User Interfaces to Simulation Games | Don Hopkins
january 2008 by infovore
Notes from a talk by Will Wright in 1996. So much good stuff in here; it's almost certainly going to get a dedicated blogpost soon.
maxis
willwright
simulation
interface
design
interaction
models
play
january 2008 by infovore
Wonderland: SXSW: Will Wright Keynote
march 2007 by infovore
Alice provides a near-transcription of Will's SXSW keynote; requires a more careful readthrough... but at first glance, it's bloody marvellous. Totally should have gone to SXSW.
willwright
spore
games
play
story
narrative
sxsw
keynote
march 2007 by infovore
Will Wright's bibliography (kottke.org)
november 2006 by infovore
Jason Kottke brings all manner of Will-Wright-related goodness together in one post. Hence: linky linky.
willwright
games
technology
play
social
interaction
bibliography
design
november 2006 by infovore
Functional Autonomy » Blog Archive » Will Wright Talk @ BAFTA
september 2006 by infovore
"Time Playing x Social Relevance = World Impact". Awesome, awesome stuff from Will Wright. Reading these notes alone makes me feel a possibility space expanding.
design
games
gaming
theory
play
playing
willwright
september 2006 by infovore
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