infovore + willwright   9

Manovich: Database as a Symbolic Form
"Or, in a diffirent formulation of the legendary author of Sim games Will Wright, "Playing the game is a continuous loop between the user (viewing the outcomes and inputting decisions) and the computer (calculating outcomes and displaying them back to the user). The user is trying to build a mental model of the computer model.""
games  loops  models  willwright 
12 weeks ago by infovore
Corner Office - On Will Wright’s Team, Would You Be a Solvent, or the Glue? - Interview - NYTimes.com
"There was a point a few years ago whenever somebody called a meeting that I had to attend, then whoever called the meeting had to pay me a dollar. And I got a lot of dollars that way. It did make them think twice about calling the meeting, even though it was only a dollar." Will Wright has a good point.
management  meetings  willwright  maxis  games  productivity  process  interview  nyt 
june 2009 by infovore
Versus CluClu Land: GDC09: Wot I Asked Will Wright, and What he Said
"I came up to Will Wright after the panel and I asked him this question. Is this urge to dominate these fictional systems just human nature, or is it something we've learned? Have years of 8-bit humiliation at the hands of games designers turned us into this kind of gamer, or is this just how the third chimpanzee is wired to behave?" Lots of good stuff here about domination vs understanding, mastery, learning, and the sterile utopias we so often turn systems into.
willwright  gdc09  iroquoispliskin  games  learning  mastery  education 
april 2009 by infovore
Seed: The Creation Simulation
"Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of intelligent design under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways." Rather fine SEED cover article from Margaret, on Spore and just how scientific it is (and if it really matters). Some lovely stuff in here (and a cracking conclusion).
spore  games  science  willwright  play  intelligentdesign  creation  creativity  evolution  seedmagazine 
september 2008 by infovore
Unlocking the power of parallel play | Technology | guardian.co.uk
""When people tell me about playing a game and tell me what happened to them, then I hear how different their stories are," he says. "To me, that's an indicator of how good the game is."" Will Wright hits the nail on the head.
games  play  stories  storytelling  willwright 
may 2008 by infovore
Designing User Interfaces to Simulation Games | Don Hopkins
Notes from a talk by Will Wright in 1996. So much good stuff in here; it's almost certainly going to get a dedicated blogpost soon.
maxis  willwright  simulation  interface  design  interaction  models  play 
january 2008 by infovore
Wonderland: SXSW: Will Wright Keynote
Alice provides a near-transcription of Will's SXSW keynote; requires a more careful readthrough... but at first glance, it's bloody marvellous. Totally should have gone to SXSW.
willwright  spore  games  play  story  narrative  sxsw  keynote 
march 2007 by infovore
Will Wright's bibliography (kottke.org)
Jason Kottke brings all manner of Will-Wright-related goodness together in one post. Hence: linky linky.
willwright  games  technology  play  social  interaction  bibliography  design 
november 2006 by infovore
Functional Autonomy » Blog Archive » Will Wright Talk @ BAFTA
"Time Playing x Social Relevance = World Impact". Awesome, awesome stuff from Will Wright. Reading these notes alone makes me feel a possibility space expanding.
design  games  gaming  theory  play  playing  willwright 
september 2006 by infovore

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