The Rise of Ugh-Meck | Edge Online
october 2009 by infovore
"But what if you make personalisation easier? Consider a game that brings your real world into your game world, all on its own. It could to grab data from the internet about the real world and the gamers that live in it, and weave it into the game experience, for an effect that is both surprising and personally meaningful. You would see yourself in a game without having to put yourself there. It’s not user-generated content: it’s user-generated, machine-mediated content – UGMMC, or as I like to say it, “Ugh-Meck.”" I am super-happy at how well Chris's writing for Edge Online is turning out.
ugmmc
ugc
games
internet
creativity
creation
edgeonline
chrisdahlen
october 2009 by infovore
Elder Game: MMO game development » User Generated Quests and the Ruby Slippers
june 2009 by infovore
"...even if they make the rules explicit, it’s not going to help the “power-leveling problem” which is ostensibly the reason for all of this grief. Unless they remove all difficulty options from the system, there will always be easier and harder ways to level. And remember what I said above: users tend to prefer easier content with better rewards. This isn’t limited to user-created content — it’s true for designer-made content, also. But designer-made quests don’t get graded by the players. Player-voted content like this will always gravitate towards easy. And pick-up groups will always be picking the most rewarding content with the least annoyance. And the game devs will keep being unhappy about it." Smart analysis of the problems with City of Heroes' user-generated missions.
games
design
psychlogy
reward
mmo
mmorpg
cityofheroes
ugc
june 2009 by infovore
LittleBigWatch: the NeoGAF hive-mind's LittleBigContra - Offworld
february 2009 by infovore
NeoGAF users band together to make a perfect, eight-stage, LittleBigPlanet rendition of Contra. Remarkable, especially the behind-the-backdrop puppeteering that makes the walking-into-the-screen levels possible. This had better not get a takedown slapped on it, because it's phenomenal.
games
ugc
amazing
creation
littlebigplanet
demake
remake
contra
february 2009 by infovore
The History of the Pinball Construction Set: Launching Millions of Creative Possibilities
february 2009 by infovore
Retrospective on Pinball Construction Set, as well as EA's subsequent forays into "construction kit" territory, as a brief history of accessible, mainstream game-creation tools.
programming
games
ugc
creation
development
diy
february 2009 by infovore
Whiskey Media Developer Site
january 2009 by infovore
"Whiskey Media provides fully structured data APIs for the following: Giant Bomb (games) Comic Vine (comics) Anime Vice (anime/manga)". This is a really good page for both explaining what you can and can't do, and explaining what the damn thing is. Wonder how good the data is?
games
ugc
development
api
comics
content
manga
january 2009 by infovore
UGC its rude, its wrong and it misses the point « Derivadow.com
january 2009 by infovore
"Generated" certainly is the wrong word.
socialsoftware
ugc
crowdsourcing
web20
january 2009 by infovore
User-Generated, Machine-Mediated Content « Save the Robot - Chris Dahlen
january 2009 by infovore
"So why don’t we aim for a new tier - something that takes a chunk out of the 90, to lead it closer to the 9 and the 1? Why not give users a chance to enter something personal and creative, but let the system mediate, moderate and filter it into something useful?" Yes. The 90-9-1 pyramid is actually a very unhelpful metaphor, IMHO, and trying to explore and encourage creativity along a sliding scale rather than an absolute is important.
games
play
creation
creativity
making
ugc
ughmeck
chrisdahlen
january 2009 by infovore
Insult Swordfighting: Sackboy's lament
november 2008 by infovore
Mitch just isn't inspired by user-generated content, no matter how charming a core game might be. The comments thread on this one is really good.
mitchkrpata
littlebigplanet
ugc
games
creation
balance
testing
november 2008 by infovore
Fallout 3 Capital Wasteland - Planet Fallout
november 2008 by infovore
"See what's been discovered by the Wasteland inhabitants!" Collaborative slippymap of what people are finding in the DC Wasteland in Fallout 3.
fallout
games
fallout3
maps
mapping
ugc
november 2008 by infovore
YouTube - Little Big Planet - Mirrors Edge
november 2008 by infovore
It's something a bit like the first 2-3 minutes of Mirror's Edge. But in LittleBigPlanet. People are great.
mirrorsedge
games
ugc
creativity
littlebigplanet
november 2008 by infovore
YouTube - (Little Big Planet)リトルビッグプラネットでテトリス?
november 2008 by infovore
It's not Tetris, but it's something like it. This game is getting worryingly essential.
littlebigplanet
games
play
lbp
ugc
tetris
november 2008 by infovore
Gamasutra - Kotick: Guitar Hero Song Creator Might Be Our 'Newest Subscription Opportunity'
november 2008 by infovore
""The ability to offer these songs on a subscription basis may very well result in the newest subscription opportunity in our portfolio," he said." Kotick wants you to pay Activision to subscribe to UGC. Oh dear.
bobbykotick
activision
guitarhero
ugc
subscription
crazy
insane
november 2008 by infovore
Littlebigplanet: LittleBigPlanet As A Shmup
november 2008 by infovore
"Japanese PSN member RRR30000 has managed to recreate classic shoot-em up gameplay within the game, using a spaceship sticker and massive amounts of free time." Just. Incredible. The enemies-on-sticks have a vast amount of charm, too. I don't think I can escape buying the PS3 this demands, sadly.
games
lbp
littlebigplanet
gradius
shmup
creativity
wow
ugc
ingenuity
november 2008 by infovore
Build Your Own Marriage Proposal
october 2008 by infovore
"How I asked my GF to marry me in Little Big Planet. My (now) Fiancee was playing the level. She was so shocked she kept playing and knew i was filming. Afterwords we hugged, she cried, and I gave her an engagement ring." This is amazing in so many ways, not least of which that she wasn't the first person to paly it.
littlebigplanet
mores
social
marriage
engagement
games
play
creation
ugc
brilliant
october 2008 by infovore
Amazon.com: Customer Reviews: Denon AKDL1 Dedicated Link Cable
june 2008 by infovore
"A caution to people buying these: if you do not follow the "directional markings" on the cables, your music will play backwards. Please check that before mentioning it in your reviews." And so forth. Very funny reviews for a somewhat overpriced product.
denon
cable
satire
amazon
ugc
reviews
crowdsourcing
funny
humour
june 2008 by infovore
Some Community Tips for 2007 | fortuitous
may 2007 by infovore
"I hate the term User Generated Content... I consider it a pejorative that reveals a lot about the person saying it. It makes members of your site feel like dutiful robots, crapping content that you convert into cash." Great article!
community
ugc
moderation
discussion
socialnetworking
advice
tips
may 2007 by infovore
3pointD.com » Blog Archive » SXSW Xcript: User-Creation in Gamespace
march 2007 by infovore
"The number one use of user-created content in virtual spaces is the screenshot. And that is user content creation. It is shared more widely, distributed, commented on, annotated." Raph Koster on form in this SXSW transcript
play
ugc
creation
metaverse
community
games
march 2007 by infovore
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