Insult Swordfighting: A New Taxonomy of Gamers: Table of Contents
august 2008 by infovore
"The series "A New Taxonomy of Gamers" wrapped up last Friday. For your convenience, here are the links to all 11 parts in one convenient post." Oh, this looks good.
games
theory
play
criticism
taxonomy
design
players
august 2008 by infovore
GameSetWatch - In-Depth: Braid 's Blow On Why 'Games Need You' Develop: Braid's Blow On Why 'Games Need You'
august 2008 by infovore
"Gameplay elements have meanings outside of the visual and linear; the meaning of the gameplay rules is often in conflict within the visual meanings from the linear meanings, which results in a game becoming conflicted."
gameplay
play
narrative
story
games
jonathanblow
braid
theory
august 2008 by infovore
attacks of opportunity
october 2007 by infovore
"a blog for game designers". Some great content on here.
games
blog
indie
design
theory
roleplaying
october 2007 by infovore
Lost Garden: What are game mechanics?
october 2006 by infovore
danc on fine form again.
games
theory
usability
ideas
systems
october 2006 by infovore
Functional Autonomy » Blog Archive » Will Wright Talk @ BAFTA
september 2006 by infovore
"Time Playing x Social Relevance = World Impact". Awesome, awesome stuff from Will Wright. Reading these notes alone makes me feel a possibility space expanding.
design
games
gaming
theory
play
playing
willwright
september 2006 by infovore
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