The "Invent with Python" Blog — Nobody Wants to Learn How to Program
12 weeks ago by infovore
"It’s okay if they don’t completely understand how a program works after they’ve played with it a little. Very few ideas are completely original. The more material you give your students to plagiarize, the wider the range of derisive works they’ll make from them." Perhaps my favourite point in this very good piece. (Though I've found GameMaker way less of a "kit" than it makes out). But yes: no-one wants to learn to program (for its own sake). People want to learn to make things for screens; programming is incidental.
education
programming
learning
teaching
12 weeks ago by infovore
The Brainy Gamer: Hot for teacher
october 2009 by infovore
"The best games communicate their systems to us in ways that feel satisfying, and the quality of this dialogue between player and game often determines the success or failure of the game." Michael Abbott's been playing Demon's Souls.
demonssouls
games
play
learning
teaching
october 2009 by infovore
GameSetWatch - WoWinSchool Seeks to Reach At-Risk Students with Warcraft
june 2009 by infovore
"The program seeks to accommodate up to 15 students who are considered "at-risk for dropping out or poor performance in core classes", focusing on themes such as literacy and writing, mathematics, 21st-Century technology skills, leadership, and more. The site argues that students who are considered "at-risk" usually haven't reached that point because they lack the capacity to learn, but because school no longer holds any relevance to them or it bores them..." ...and so it uses WoW to provide them with relevant usage-examples of the subjects they need to get better at. Not entirely convinced, but interesting that they're using a wiki to collate lesson ideas/plans.
games
education
teaching
wow
worldofwarcraft
mmo
june 2009 by infovore
The Brainy Gamer: Gee whiz
june 2009 by infovore
"Games don't separate learning from assessment. They don't say "Learn some stuff, and then later we'll take a test." They're giving you feedback all the time about the learning curve that you're on. So, they're not the only solution to this problem by any means, but they're a part of the solution of getting kids in school to learn not just knowledge as facts, but knowledge as something you produce; and in the modern world you produce it collaboratively." Jim Gee is a smart guy. I need to read more on him.
wgrtw
learning
education
jamesgee
games
play
teaching
assessment
june 2009 by infovore
The Online Photographer: The Leica as Teacher
may 2009 by infovore
"A year with a single Leica and a single lens, looking at light and ignoring color, will teach you as much about actually seeing photographs as three years in any photo school, and as much as ten or fifteen years (or more) of mucking about buying and selling and shopping for gear like the average hobbyist." This is not a bad point.
photography
learning
teaching
leica
writing
may 2009 by infovore
Teaching Kids Programming - O'Reilly Radar
march 2009 by infovore
"I think there's a lesson here: doing something in hardware isn't automatically cool, particularly for kids. It's harder to make things happen, so we veteran geeks get a thrill from it. We think that because it's physical, real, and a Robot, kids will automatically be excited. But for kids who are learning, and who don't appreciate the significance of the challenge, it's just hard and unrewarding."
programming
computing
education
teaching
children
physicalcomputing
hardware
electronics
march 2009 by infovore
click opera - Art students (called Brian) observed
february 2009 by infovore
"This is a sort of thorough, empirical, sociological study of art students at two British art schools at a very interesting moment, the late 1960s (a moment when, as the book says, anti-art became the approved art, bringing all sorts of paradoxes to the fore). I find it fascinating that such a subjective thing as developing an art practice can be studied so objectively, but then I find it amazing that art can be taught at all. The book shows the tutors and students circling each other with wariness, coolness, misunderstanding, despair, appreciation." Some great anecdotes and observation.
education
teaching
art
uk
eno
sixties
school
momus
studies
february 2009 by infovore
Kodu - Microsoft Research
january 2009 by infovore
"Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input." Which is interesting. I know it's only a research project, but it'd be lovely to play with some time.
programming
games
teaching
microsoft
tools
xbox
resarch
kodu
january 2009 by infovore
Preoccupations: Our work (so far) this year
january 2009 by infovore
I would kill to be 14 and to be taught by David. Other than this: wow, what a line-up of casual talks, and what a wake-up call about how kids use the internet.
games
children
education
learning
teaching
talks
teens
ict
stpauls
davidsmith
january 2009 by infovore
Chris Heathcote: anti-mega: blown
november 2008 by infovore
"I still consider glass to be an extreme craft – you’re working with and fighting gravity and momentum in those 60 seconds before it starts to harden – but you learn to take your time, even if there are lots of moments of extreme concentration to keep a piece from disintegrating." Chris writes up his glass-blowing course; sounds great.
glassblowing
chrisheathcote
teaching
course
art
learning
glass
november 2008 by infovore
Games Without Frontiers: How Videogames Blind Us With Science
september 2008 by infovore
"After all, what is science? It's a technique for uncovering the hidden rules that govern the world. And videogames are simulated worlds that kids are constantly trying to master. Lineage and World of Warcraft aren't "real" world, of course, but they are consistent -- the behavior of the environment and the creatures in it are governed by hidden and generally unchanging rules, encoded by the game designers. In the process of learning a game, gamers try to deduce those rules. This leads them, without them even realizing it, to the scientific method."
games
science
scientificmethod
systems
method
deduction
statistics
inference
wired
teaching
education
september 2008 by infovore
The Brainy Gamer: GLS - Beyond Games and the Future of Learning
july 2008 by infovore
"When asked if she planned to pursue her interest in fashion, she said no. 'I want to work with computers because they give you power.'" Some great stuff on "Passion Communities" as an alternative means of learning and education.
games
learning
education
teaching
community
passion
engagement
july 2008 by infovore
Why We Banned Legos - Volume 21 No. 2 - Winter 2006 - Rethinking Schools Online
february 2008 by infovore
"With these three agreements — which distilled months of social justice exploration into a few simple tenets of community use of resources — we returned the Legos to their place of honor in the classroom." Wonderful article about education.
play
society
culture
politics
economics
personal
lego
construction
teaching
children
february 2008 by infovore
Talk at Yale: Part 3 of 3 - Joel on Software
december 2007 by infovore
"The main thing you don’t learn with a CS degree is how to develop software, although you will probably build up certain muscles in your brain that may help you later if you decide that developing software is what you want to do."
software
development
article
joelspolsky
education
learning
teaching
december 2007 by infovore
Preoccupations: Teaching
september 2007 by infovore
"...you have to like children... If you do not, you will never be able to treat them as individuals... the test of whether you enjoy children's company is whether you find them fun." David quoting Mike Baker. Fab.
teaching
education
children
adult
september 2007 by infovore
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