Why We Fight: Street Fighting Man | Five Players
december 2010 by infovore
"Street Fighter is about everything games are about – all you’ve learned about positioning and strategy, every reaction tightened by every sudden twitch of your trigger fingers, every educated guess made at your opponent’s next move – all played out in a simple two-dimensional box where you test everything you’ve ever known about videogames. Street Fighter IV is the same old game of two-dimensional space control, strategy, and flat-out mind reading but it took whopping great polygons in an old-fashioned game to take a 2D fighter back to the masses." This is all true.
streetfighter
games
fighting
writing
december 2010 by infovore
J!NX : Puppet Brawlin' T-Shirt - Clothing for Gamers & Geeks
june 2009 by infovore
"The unforgiving streets of public television are no place for weakness: either you fight, or you die. Join the courageous young brawler Large Avian as he embarks on a rampage of revenge against the animatronic gang that killed his family and defiled his nest. Watch as our hero trashes Oswald the Grump, spells out certain doom for the Cracker Beast, and puts their calculating, blood-sucking leader down for the count. New episode every Sunday!" Want this so badly.
tshirts
seasamestreet
parody
streetfighter
games
awesome
june 2009 by infovore
THE GRIND: SOCAL EDITION (SF4 TRAINING & SBO QUALS) - iPLAYWINNER FIGHTING GAME NEWS - Street Fighter Virtua Fighter Tekken SNK Capcom BlazBlue Fighting Game News Strategy and Guides at iPlayWinner.com
june 2009 by infovore
Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
arcade
games
streetfighter
play
competition
sbo
narrative
society
june 2009 by infovore
Static Hollow on Flickr - Photo Sharing!
april 2009 by infovore
Beautiful, beautiful painting, of Chun-Li playing whilst Blanka sleeps.
streetfighter
games
art
paintings
april 2009 by infovore
Game Design, Psychology, Flow, and Mastery - Blog - A Few Things About Street Fighter 4
march 2009 by infovore
Dave Sirlin offers some analysis of SF4. I think, at the overview level, he's got a good point: SF4 is not actually as "accessible" as everyone makes out; it's certainly got a lower on-ramp than SF3, but it ramps up pretty fast. More on this in a blogpost, I think.
design
games
difficulty
balance
streetfighter
streetfighter4
march 2009 by infovore
Gamasutra - Saving Street Fighter: Yoshi Ono on Building Street Fighter IV
september 2008 by infovore
Excellent interview with Yoshi Ono on some of the design challenges and nuanaces of Street FIghter IV. The stuff about when to skip frames (and when not to) is particularly interesting.
games
streetfighter
capcom
interview
design
development
streetfighteriv
fighting
beatemup
september 2008 by infovore
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