GDC 2010: Streaming Massive Environments from 0 to 200 MPH « Double Buffered
march 2010 by infovore
"Here’s my notes for the talk Streaming Massive Environments from 0 to 200 MPH presented by Chris Tector from Turn 10 Studios. He’s listed as a Software Architect there, and obviously has a deep understanding of the streaming system they used on Forza 3. This talk was nice and deep technically, and touches all parts of the spectrum." Very technical. But: if you can grok what's going on (and this is about at the limits of my simple understanding - could barely start to recreate what's described), it's very interesting about the challenge of rendering beautiful, high detail environments at a solid 60fps, mainly by pre-preparing a lot, and maximising streaming performance both from disk and from memory.
turn10
forza
programming
games
streaming
gdc10
rendering
bitdifficultreally
march 2010 by infovore
Four Walks
november 2009 by infovore
"I did a set of four walks in Austria; two long ones, two short ones. I did some "daystreaming" where using bits of technology I was updating my location, status and pictures as I walked." Ambient information gathering, whilst taking in the outdoors, and all for charity. Lovely.
walking
streaming
ambient
data
hiking
christhorpe
november 2009 by infovore
Rock, Paper, Shotgun: Dr Who’s new toy » RPS At E3: APB - The Most Important Game At E3
june 2009 by infovore
"Jones said how most open city games tend to come with about 100 licensed tracks, but that they realised that most players would far rather listen to their own mp3 collection. But this is an online game. So they’ve done a deal with Last.FM to use their technology in such a brilliantly imaginative way. If you’re listening to a favourite track in your car, and drive past some other players, should they have the same track on their hard drive the game will find it, and they’ll hear it from your car as you go by. Should they not have it, the game will find a track that’s similar and play that instead." Just that quotation alone is remarkable, but it really does sound like APB is something special; let's just hope it's a success.
games
realtimeworlds
apb
music
streaming
lastfm
june 2009 by infovore
scraplab : s3 fm is new thing i've built...
february 2009 by infovore
"[s3fm]... lets anyone run a streaming radio station, with just a folder of MP3s. Put those MP3s in an Amazon S3 bucket, and give your friends the S3 FM link."
music
tomtaylor
streaming
radio
aws
mp3
s3
february 2009 by infovore
Shiba Inu Puppy Cam, Ustream.TV
november 2008 by infovore
I have had this in the top corner of my screen as a kind of company. They are delightful little things. I am not normally a dog person, or sentimental, but they're just too delightful. Especially when they're asleep.
videos
streaming
dogs
shibainu
puppies
cute
november 2008 by infovore
Panda - Open source video platform
september 2008 by infovore
"Unlike other video platforms, Panda is not just a service for encoding your videos for the web; Panda handles the whole process. From the upload form to streaming, Panda takes control." Open source, Merb-based video platform that anyone can use - runs on top of Amazon EC2, S3, and SimpleDB.
video
upload
streaming
newbamboo
merb
ruby
application
web
software
development
september 2008 by infovore
Opentape
august 2008 by infovore
"Opentape is a free, open-source package that lets you make and host your own mixtapes on the web. Upload songs (via web or FTP), reorder, rename, customize the style, and share what you like on other sites with an embeddable player."
php
webapp
muxtape
music
sharing
streaming
august 2008 by infovore
The Continuous World of Dungeon Siege
september 2007 by infovore
Technically hardcore, dense paper explaining how the Dungeon Siege environment was constructed without a loading screen. Word of the day: "frustrum". Interesting stuff in here. Now, how to apply it?
game
development
programming
mapping
algorithms
technology
streaming
play
september 2007 by infovore
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