infovore + sorenjohnson   3

DESIGNER NOTES » Blog Archive » Game Developer Column 18: The End of Games?
Cracking analysis from Soren Johnson on Free-to-Play, how it shapes game design for both good and ill, and the opportunities it opens in its wake.
games  business  microtransactions  sorenjohnson  freetoplay 
august 2011 by infovore
DESIGNER NOTES » Blog Archive » Dragon Age Legends: Guilds Explained
"...a genuinely meaningful social mechanic can create its own share of problems. Facebook friends are not necessarily one’s actual friends. Players often announce their names and character details in various forums, hoping to find “fake friends” to fill out their list. Doing so creates three advantages. First, the more friends the player has, the more opportunities for his character to be borrowed and thus earn friend gold for the player. Second, high-level friends make combat far easier because of their high stats and upgraded skills. Finally, a surplus of friends allows the player to bypass the rest time restriction." How do you get around all this? Johnson explains all. It's a really lovely piece of genuinely social game design.
sorenjohnson  games  design  social  meaningful 
april 2011 by infovore
GDC: Mechanics Are Everything | Edge Online
"Just because you give a game a theme, doesn’t make a game about that thing. … A game’s mechanics give it meaning. It fundamentally does not matter how you theme a game, the mechanics ultimately determine what a game is about." Soren Johnson is smart.
games  mechanics  meaning  sorenjohnson 
march 2010 by infovore

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