Bat, Bean, Beam - A Weblog on Memory and Technology: What Do People Do All Day?
april 2011 by infovore
"However I am just as impressed but the extent in which Scarry’s work has in fact not dated very much at all. While the book covers an almost bafflingly broad range of occupations and includes sections on the extraction and transformation of raw materials, there is one notable omission: large-scale manufacturing. And without industry, from a Western perspective the book seems in fact almost presciently current. Some of the jobs the author describes have evolved, very few of them have all but disappeared (you can’t easily bump into a blacksmith, much less one who sells tractors); the texture of our cities has changed and those little shops have given way to larger chain stores; but by and large we still do the things that occupy Scarry’s anthropomorphic menagerie: we fix the sewers and serve the meals and cut down the trees and drive the trucks and cultivate the land and so forth. It’s almost as if Scarry made a conscious effort to draw only the jobs that could not be outsourced overseas, and had thus future-proofed the book for his domestic audience." I read this when I was very small, and loved it; fond memories, and sharp analysis
richardscarry
books
children
work
illustration
society
april 2011 by infovore
Sexonomics
april 2011 by infovore
"This is where I write about social & political stuff, mostly relating to sex. Yes, there's going to be a book. As an ex-sex worker, you can imagine what my bias is. Nevertheless, I am also a scientist, so will do my best to present the evidence base for each post." Brooke's new blog. This looks like it could be good.
uk
sex
politics
policy
society
brookemagnanti
april 2011 by infovore
This is the Big Society, you see. It must be big, to contain so many volunteers. | openDemocracy
january 2011 by infovore
"Leave the libraries alone. You don’t know the value of what you’re looking after. It is too precious to destroy." I know that the rhetoric works better as a speech than in writing; still I can't help but agree with this. It tugs at things important to me, and what a small village public library meant for my childhood.
libraries
politics
phillippullman
society
uk
january 2011 by infovore
Joe Moran's blog: The comfort of things
april 2010 by infovore
Joe Moran on Daniel Miller's "The Comfort Of Things", which has gone straight onto my wishlist.
joemoran
society
newcross
writing
culture
books
april 2010 by infovore
Joe Moran's blog: Get your kicks on the A57
april 2010 by infovore
"The history of roads is the history of ourselves: our desire for community and our fears about its fragility; our natural instinct to expand the possibilities of life set against our premonitions of death, destruction and loss; and our fierce arguments about what is valuable and beautiful about the world. But this history, like the road itself, is full of loose ends and detours, unfinished stories and stalled narratives."
culture
society
joemoran
roads
uk
april 2010 by infovore
ASBOrometer - Measure UK anti-social behaviour on iPhone and Android
february 2010 by infovore
"ASBOrometer is a mobile application that measures levels of anti-social behaviour at your current location (within England and Wales) and gives you access to key local ASB statistics... This app was created by Jeff Gilfelt and made possible by the data.gov.uk initiative, which is opening up UK government data for public reuse." What sensationalist rot; no number of pretty visualisations make this kind of fearmongering acceptable. It's nice that the data is open; it's a shame this is the best thing people can think to do with it. Whether you like it or not, this information is very, very loaded.
data
government
society
culture
fearmongering
infononsense
february 2010 by infovore
Why playing in the virtual world has an awful lot to teach children | Technology | The Observer
january 2010 by infovore
"...it's high time we began to understand games on their own terms, with all the potentials and dangers that entails: as arguably the most powerful models we have for connecting and motivating, and understanding those vast, disparate groups of people a digital age throws together." Short interview with Tom Chatfield in the Observer.
games
culture
society
learning
education
tomchatfield
january 2010 by infovore
Lost in the Filth Simulacrum | h+ Magazine
december 2009 by infovore
"4chan is, I contend, the most interesting angle we have on the evolution of human consciousness. It is a shamanic experience, a bardo of becoming, where the soul is detached from the body, set free to wander in the wilderness of banality until it encounters the epic lulz of meeting itself... and finding that it, itself, is the most disturbing thing on 4chan." o_O. Just worth linking to for the eyeball-expanding prose; there may be something in there, but I'm not sure.
4chan
internet
culture
society
people
december 2009 by infovore
designswarm thoughts » Blog Archive » Rants I don’t have time to write
september 2009 by infovore
"Seems to me people help people go through stuff, life and things. Technology and infrastructures are not the only tool we have and social interactions count more in my opinion. When technology fails, you’ll still have to ask for directions whether you like it or not :) and whether you think your laptop is user-friendly or not is absolutely not related to your gender."
society
interaction
design
architecture
people
communication
september 2009 by infovore
THE GRIND: SOCAL EDITION (SF4 TRAINING & SBO QUALS) - iPLAYWINNER FIGHTING GAME NEWS - Street Fighter Virtua Fighter Tekken SNK Capcom BlazBlue Fighting Game News Strategy and Guides at iPlayWinner.com
june 2009 by infovore
Huge, and a bit baggy, but nontheless interesting account of a trip to the SBO Qualifiers in the US; if anything, makes me sad that there's no way we'll ever see an arcade scene like this in the UK ever again.
arcade
games
streetfighter
play
competition
sbo
narrative
society
june 2009 by infovore
BLDGBLOG: How the Other Half Writes: In Defense of Twitter
april 2009 by infovore
"Now that suburban housewives in Missouri are letting their thoughts be known via Twitter, it's as if writing itself is thought to be under attack, invaded from all sides by the unwashed masses whose thoughts have not been sanctioned as Literature™. In many ways, I'm reminded of Truman Capote's infamous put-down of Jack Kerouac: "That's not writing, it's typing.""
twitter
writing
bldgblog
society
people
literature
microblogging
notetaking
culture
april 2009 by infovore
Hit Self-Destruct: Domestic City, Part One
march 2009 by infovore
Wonderful, delightful, charming writing from Duncan Fyfe; this, and the eight chapters that follow it, are pretty essential, and they're nice and brief. Speculative fiction about games, culture, and the future. And fandom.
games
writing
culture
society
lovely
speculativefiction
duncanfyfe
march 2009 by infovore
What were arcades like? - RPGnet Forums
march 2009 by infovore
"I was reading about arcades and how you'd have to queue to play popular games as well as follow rules like no throwing in fighting game or the others wouldn't let you play. This seems rather strange. The money cost must have gotten expensive pretty quickly as well. I'm not old enough to have been to them when they were around so I'm curious about what they were like." And then, 18 pages of wonderful gaming oral history; you'll be smelling the aircon and the chewing gum by the time you're through with this thread.
games
history
culture
society
oralhistory
arcades
march 2009 by infovore
Hit Self-Destruct: Domestic City, Part Three
february 2009 by infovore
'A morose-looking guy stood at the bar talking to his friends, wearing a Flashbang Studios t-shirt. Emily leaned across the bar next to him, and shouted giddily over the music: "hey, I like that developer."' A lovely piece of speculative writing from Duncan Fyfe.
games
popularity
culture
society
rock
speculative
february 2009 by infovore
Kevin Kelly -- The Technium
february 2009 by infovore
"One Amish-man told me that the problem with phones, pagers, and PDAs (yes he knew about them) was that "you got messages rather than conversations." That's about as an accurate summation of our times as any." A wonderful quotation in the midst of this dense, fascinating article.
technology
culture
society
communication
network
amish
february 2009 by infovore
Pint of gold top and an eighth of hash – milkman who also delivered drugs | World news | guardian.co.uk
february 2009 by infovore
"He probably thinks he is doing a community service but he is blatantly breaking the law and has to be dealt with. I would call him an eccentric." Community service yes; blatantly breaking the law, yes; 'has to be dealt with', really not sure about that. It's not like he was causing harm. Sometimes, the world is a funny place. Oh: and definitely, definitely "eccentric".
culture
society
drugs
arthritis
medicinal
cannabis.
february 2009 by infovore
The Buzzwords of 2008 - NYTimes.com
december 2008 by infovore
"Picking out political buzzwords from 2008 is like shooting moose in a pigpen. The fundamentals were so dizzyingly strong, it could be tough to keep them all straight." Good selection, though, both political and non.
society
language
type
nyt
jargon
words
slang
buzzwords
december 2008 by infovore
METRO RULES OF CONDUCT
december 2008 by infovore
"Metro Rules of Conduct is a game about the awkward situation of commuting in my hometown, Stockholm. Look at mobile phones, MP3 players and breast for score, but whatever you do - avoid eye contact!" Wonderful; the art-style works really well, as does the head-bob.
igf
games
flash
manners
conduct
society
december 2008 by infovore
Economics of POW Camp
november 2008 by infovore
"Economics has been defined as the science of distributing limited means among unlimited and competing ends. On 12th April, with the arrival of elements of the 30th U.S. Infantry Division, the ushering in of an age of plenty demonstrated the hypothesis that with infinite means economic organization and activity would be redundant, as every want could be satisfied without effort." Remarkable article; fascinating for its subject matter, when it was written, what it describes, and the patterns that hold up inside such a regimented economy. A must-read, really - can't believe it took me so long to get around to it.
wwii
economics
camps
prison
pow
money
exchange
barter
trade
society
november 2008 by infovore
Barnardo's I Children in trouble online ads I Hunting ad
november 2008 by infovore
"This shocking but real dialogue that features in this film gives a clear indication of how the UK today is demonising children." Powerful advertising, for a strong campaign.
children
advertising
campaign
society
barnardos
uk
november 2008 by infovore
Hotmilkydrink: Vermin, feral, animals: Is this really how we view children?
november 2008 by infovore
"We MUST keep arguing for, and ensure, that all our young people are valued, challenged and that the highest expectation what they can do and where they can go is the minimum they experience when they are in the education system. We’re failing them if we don't and if that's the case then get somebody in who can do it." Yes.
children
education
research
society
november 2008 by infovore
Kevin Kelly -- The Technium
november 2008 by infovore
"The conundrum is that no path, no vision of progress – technological, social, moral – will be plausible today if it does not include the complexity of costs, yet it will not be desirable if it does. That makes our society blind." Some good, if dense, Kevin Kelly.
scfi
future
dystopia
futurism
progress
development
society
november 2008 by infovore
costume detail: Stripes
october 2008 by infovore
"The Medieval eye found any surface in which a background could not be distinguished from the foreground disturbing. Thus striped clothing was relegated to those on the margins or outside the social order - jugglers and prostitutes for example - and in medieval paintings the devil himself is often seen wearing stripes." Wow. I did not know that.
history
culture
fashion
clothing
stripes
society
medieval
october 2008 by infovore
Gamers Are Here: Middle East Gaming | Rock, Paper, Shotgun
september 2008 by infovore
"Journalist Kareem Shaheen was attending at GAMES 2008 convention in Dubai, and asked us if we fancied writing anything about gaming in the Middle East. And we said HELL YES, as we like capitals." A nice, if brief, piece from Shaheen about a sector of gaming I know nothing about.
rockpapershotgun
games
gaming
culture
middleeast
dubai
society
play
piracy
september 2008 by infovore
Jan Chipchase - Future Perfect Little Swtich / Big Switch
september 2008 by infovore
"You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious - it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
janchipchcase
mobile
phone
connectivity
social
communication
society
essay
september 2008 by infovore
Caffè sospeso - Wikipedia, the free encyclopedia
september 2008 by infovore
"When a sospeso is ordered, the customer pays for two coffees, but only receives one. That way, when a person who is homeless or otherwise down on their luck walks into the café, the person can ask if there are any coffees held in suspense, and can have one as a courtesy of the first customer." Wonderful.
coffee
sospeso
society
culture
drinks
september 2008 by infovore
PhD Dissertation | Anne Galloway
september 2008 by infovore
"The dissertation builds on available sociological approaches to understanding everyday life in the networked city to show that emergent technologies reshape our experiences of spatiality, temporality and embodiment. It contributes to methodological innovation through the use of data bricolage and research blogging 1, which are presented through experimental and recombinant textual strategies; and it contributes to the field of science and technology studies by bringing together actor-network theory with the sociology of expectations in order to empirically evaluate an area of cutting-edge design." Anne Galloway's PhD thesis, now online.
annegalloway
design
technology
ubicomp
ubiquitouscomputing
society
culture
thesis
toread
september 2008 by infovore
potlatch: the politics of Wetherspoons
july 2008 by infovore
"Wetherspoons is a model of market efficiency. Prices are low, economies of scale are passed on to consumers and people are offered real choice, on the assumption that they are intelligent enough to deal with it."
critique
society
wetherspoons
pubs
policy
economics
community
july 2008 by infovore
Versus CluClu Land: O Tempora! O Mores! (pt. 1)
july 2008 by infovore
"...arguments of this exact form have been raised against nearly every distinctly modern art form." Barber's book sounds interesting, if flawed. Pliskin's criticism is, as ever, good. It's getting exhausting linking to him.
culture
criticism
consumption
consumerism
writing
marxism
benjaminbarber
games
play
childishness
society
july 2008 by infovore
Neil Gaiman - SIMCITY
july 2008 by infovore
"A city is a collection of lives and buildings, and it has identity and personality. Cities exist in location, and in time." Neil Gaiman's essay from SimCity 2000 (I believe).
cities
urbanism
society
culture
simcity
personification
july 2008 by infovore
Industry Apologetics: It's Not Just A Game
july 2008 by infovore
"“It’s only a game” is a phrase that agrees with all of those who ever looked down their noses at the medium... who want to promote the kind of prejudice that will keep games from ever achieving widespread respect for everything they are."
games
play
culture
society
writing
criticism
media
kotaku
mainstream
july 2008 by infovore
Paul Kedrosky: Water, Oil and the Life and Death of Cities
july 2008 by infovore
"...no new water meters means, for practical purposes, no new houses -- ergo, no more growth. You can see that in graphical terms via Trulia." Trulia Hindsight being used to analyse and predict effects of peak oil based on previous evidence. Smart.
trulia
hindsight
truliahindsight
analysis
prediction
peakoil
climatechange
housing
society
civic
growth
development
july 2008 by infovore
Younghee Jung » Blog Archive » smalltalk on toilets - for interesting08
july 2008 by infovore
"...toilets are the mirrors of culture with their prominence for everyone’s life in the society. the design of toilets can be a powerful element in providing anyone’s happiness, a sense of wellbeing, or even a feeling of small everyday achievement."
youngheechung
toilets
sociology
culture
society
presentation
interesting08
july 2008 by infovore
Cooking With Booze: The Blog — In Vino, Civitas
june 2008 by infovore
"I believe there’s a much larger story about how our whole civilisation is based to some extent on our desire for booze - one that goes back even further than human civilisation itself." James on fine form at Interesting.
drink
civilization
mankind
growth
booze
culture
history
society
interesting08
june 2008 by infovore
MIT Class Calculates Carbon Footprint of "The Man" | Wired Science from Wired.com
may 2008 by infovore
"The Man is not only keeping us down, he's got an annual 8.5-ton carbon footprint". An MIT class calculate the average carbon footprint of authority.
society
carbondioxoide
environment
pollution
may 2008 by infovore
Gin, Television, and Social Surplus - Here Comes Everybody
april 2008 by infovore
"The way you explore complex ecosystems is you just try lots and lots and lots of things, and you hope that everybody who fails fails informatively so that you can at least find a skull on a pikestaff near where you're going." Wonderful talk from Shirky.
clayshirky
televsion
tv
industrialrevolution
society
culture
revolution
change
participation
interactivity
april 2008 by infovore
Irrational economics | Look and feel | Economist.com
april 2008 by infovore
"With money, it seems, it is not familiarity, but unfamiliarity that breeds contempt." People are less good at estimating the value of unfamiliar currency, no matter what it says on it.
psychology
money
currency
research
behaviour
society
interaction
finance
april 2008 by infovore
.CSV » group think
april 2008 by infovore
"...the same topic kept coming up, over and over... you can think of it as an amalgamation of crowd theory, human terrain mapping, and social simulation. It is the science of groups; it is a new kind of quantitative political science."
groups
society
social
dyanmics
study
modelling
behaviour
networks
simulation
pernicious
april 2008 by infovore
Running the Numbers - An American Self Portrait
march 2008 by infovore
Remarkable series of images by Chris Jordan depicting rates of consumption in America through exhaustive diagrams. Staggering when you see them in close-up.
numbers
statistics
art
photograph
composite
imagery
america
society
via:lightsurgery
march 2008 by infovore
The Myth of the Media Myth
march 2008 by infovore
Lots of choice quotations here, but most are too long for a 255-char delicious box. Changing this prevalent perception is going to be hard; changing gaming is as hard. Lots to chew over int he coming years, really
games
media
videogames
play
attitudes
culture
society
negativity
bias
march 2008 by infovore
Jane McGonigal saves SXSW for me « Kitten Fluff
march 2008 by infovore
"The thing about games and virtual story worlds ... is at least they give you feedback and points for doing things. That way we know instantly what our strengths and weaknesses are, and how we are doing. We don’t really get that in everyday life."
janemcgonigal
sxsw
notes
talk
keynote
games
play
society
life
realityhacking
march 2008 by infovore
Momentary disruption | tomtaylor.co.uk
march 2008 by infovore
"That’s why I enjoy @towerbridge so much - less the concept of machines talking, but more a simple reminder of the disrupted moments in everyday city life." All this is also true. Beautifully put, by Tom.
tomtaylor
towerbridge
urban
society
london
city
heartbeat
march 2008 by infovore
Why We Banned Legos - Volume 21 No. 2 - Winter 2006 - Rethinking Schools Online
february 2008 by infovore
"With these three agreements — which distilled months of social justice exploration into a few simple tenets of community use of resources — we returned the Legos to their place of honor in the classroom." Wonderful article about education.
play
society
culture
politics
economics
personal
lego
construction
teaching
children
february 2008 by infovore
The Rules of Beeping: Exchanging Messages Via Intentional "Missed Calls" on Mobile Phones
february 2008 by infovore
"This article explores the practice of "beeping" or "missed calling" between mobile phone users, or calling a number and hanging up before the mobile's owner can pick up the call"
behaviour
telephones
phoning
society
social
patterns
february 2008 by infovore
apophenia: just because we can, doesn't mean we should
february 2008 by infovore
"why on earth do we believe that just because technology can expose people means that it should?" danah, as ever, very insightful, on the problems of exposing user data, regardless of whether it is already "public" or not.
socialgraph
networking
society
privacy
public
boundaries
february 2008 by infovore
apophenia: the absurdities of Davos
january 2008 by infovore
"...it became painfully clear that most business people are unaware of their role in the system... What I found was that many powerful people desperately want to help solve these problems but they seem unaware of their role in perpetuating some of the ill
davos
society
business
culture
global
environment
january 2008 by infovore
Avant Game: Work, Work, Work - How I Spent My 2007, or, a Year in Review
january 2008 by infovore
"I was so busy working in 2007, I forgot to blog about most of it! So here is a top 10 countdown looking back at the ideas and projects that I'm very glad were a part of my year..." Jane McGonigal reviews her year.
play
arg
games
design
culture
society
janemcgonigal
january 2008 by infovore
Rock, Paper, Shotgun: Making False Idols For 2008 » Blog Archive » Dad & Doom
january 2008 by infovore
"for all the evidence to the contrary I’ve observed since I’ve been an adult myself, it’s hard to entirely shake the old Dad Knows Best hangover." Great writing from Alec Meer about explaining games to our parents - and the hell of twin-stick contro
gaming
play
society
parents
generations
pasttimes
hobbies
january 2008 by infovore
Reading The Everyday
january 2008 by infovore
"Originally, I started a generic post on the business or marketing books I’ve read this year. But there’s only really one book I want to write about, because I think the ideas in it are incredibly important to anyone in marketing or product design. "
joemoran
business
marketing
design
product
culture
society
psychology
book
review
january 2008 by infovore
Pew Internet: Teens and Social Media
december 2007 by infovore
Lots of interesting numbers here...
research
society
teens
socialmedia
web20
culture
trends
december 2007 by infovore
Antisocial networking « Adam Greenfield’s Speedbird
december 2007 by infovore
"From where I stand, the only sane response is to keep our conceptions of friendship and affinity from being polluted by technical metaphors and constraints to begin with." Superb post by Adam Greenfield. Makes me question a lot of my recent design.
socialnetworking
society
networks
friendship
anthropology
community
december 2007 by infovore
weplaythis
december 2007 by infovore
Nice looking site for perhaps the more grown-up gamer looking to connect and share with others; the focus on sharing the spaces you play in is a really interesting touch. Can't wait to try this.
games
play
society
space
december 2007 by infovore
IS - Dan Hill
december 2007 by infovore
Dan Hill: "The Well-Tempered Personal Environment" Dan's talk from Interesting South. Something to watch when I have a bit more time; it looks like a wonderful concept.
danhill
sustainability
interesting
design
video
environment
community
society
december 2007 by infovore
What kids learn in virtual worlds | CNET News.com
november 2007 by infovore
"If you're a parent, I would be [concerned] about the conflation between consumption and consumerism and citizenship (in virtual worlds)... our kids are being taught that to be a good citizen of this world you got to buy the right stuff." Sadly, yes.
capitalism
consumerism
mmorpg
game
play
culture
society
november 2007 by infovore
JCMC Vol 13 Issue 1
november 2007 by infovore
Guest edited by danah boyd and Nicole Ellison: a special issue of the JCMC on social network sites. Must return to this, because there's lots to sink one's teeth into.
socialnetworking
journal
academic
research
papers
culture
society
november 2007 by infovore
Rands In Repose: The Nerd Handbook
november 2007 by infovore
A rather lovely article from Rands, on the way a certain part of society just "is". Accurate, not that judgmental, and quite sweet, really.
humour
society
geek
nerd
personality
november 2007 by infovore
Fimoculous.com - misc - Gaming The System
october 2007 by infovore
Rex Sorgatz on his essay in Wired, where he suggests that "gaming has become the prevailing narrative of our time."
games
play
writing
design
culture
society
october 2007 by infovore
MySpace Banning Sex Offenders: Online Predator Paranoia at Climb to the Stars (Stephanie Booth)
july 2007 by infovore
"...in some states… a sex offender might not have done anything really offensive." Great analysis from Stephanie Booth of the dangers of blanket bans, and the complex depth to the concept of "sex offence".
myspace
privacy
culture
society
july 2007 by infovore
Headshift :: What other conferences can learn from Reboot
june 2007 by infovore
"...when you come back from Reboot, all other conferences suffer by comparison; however, I think there are some lessons that other events can learn from Reboot and LIFT that might help them improve." Great notes from Lee Bryant.
reboot9
conferences
conference
society
events
june 2007 by infovore
Human Universals
june 2007 by infovore
...as compiled by Donald E Brown.
anthropology
society
culture
human
humanity
science
june 2007 by infovore
Denis Darzacq :: Portfolios :: La chute
april 2007 by infovore
They're not falling. At least, not as high as you think. Wonderful composition n this photos.
photography
art
dance
urban
society
april 2007 by infovore
Pearls Before Breakfast - washingtonpost.com
april 2007 by infovore
"On Tuesday, he will be accepting the Avery Fisher prize, recognizing the Flop of L'Enfant Plaza as the best classical musician in America." Joshua Bell busks for the Washington Post.
music
culture
violin
society
busking
joshuabell
journalism
art
april 2007 by infovore
"Incantations for Muggles: The Role of Ubiquitous Web 2.0 Technologies in Everyday Life"
april 2007 by infovore
Danah's keynote from ETech. It's very good.
technology
society
software
behaviour
culture
networking
april 2007 by infovore
George Osborne: Recasting the political settlement for the digital age
march 2007 by infovore
Reasonably interesting speech from George Osborne at the RSA; interesting given how savvy it is, and how (within reason) fair. Certainly interesting coming from the conservatives.
conservatives
politics
opensource
georgeosborne
society
technology
march 2007 by infovore
Home - World Press Photo
february 2007 by infovore
The 2007 contest winners are now up. They're very impressive.
photography
journalism
photojournalism
news
society
february 2007 by infovore
ASCII by Jason Scott: You've Ruined Everything
february 2007 by infovore
Many times, the roles that are taken up in an online community that's based around a "thing" are so structured and expectant that you could almost fashion carved wooden masks for them.
community
society
socialsoftware
forums
boards
february 2007 by infovore
Unhappy Meals - Michael Pollan - New York Times
february 2007 by infovore
Eat food. Though in our current state of confusion, this is much easier said than done. So try this: Don’t eat anything your great-great-grandmother wouldn’t recognize as food.
nutrition
food
cooking
toread
diet
culture
society
february 2007 by infovore
Malcolm Gladwell - The Talent Myth
january 2007 by infovore
"Are smart people overrated?"
business
management
gladwell
economics
hr
society
toread
january 2007 by infovore
The Semiotcracy
january 2007 by infovore
Matt Webb's notes on "The Semiotcracy". I always misplace this whenever I need to refer to it.
semiotics
technology
society
design
network
names
naming
addressing
january 2007 by infovore
New World Notes: FIGHTING THE FRONT
january 2007 by infovore
"By today, the headquarters of Front National has entirely disappeared from Porcupine; in its place, a tiny casino has sprung up overnight, and is already receiving customers." Second Life _is_ Las Vegas!
absurd
politics
secondlife
virtualworlds
humanrights
culture
society
socialsoftware
frontnational
january 2007 by infovore
Life With Alacrity: The Dunbar Number as a Limit to Group Sizes
december 2006 by infovore
A perceptive and detailed analysis of the Dunbar Number - and why some of the hype around it is misguided.
society
social
software
anthropology
dunbar
structure
groups
research
sociology
network
december 2006 by infovore
BLDGBLOG: War/Photography: An Interview with Simon Norfolk
december 2006 by infovore
"Cologne was built by Charlemagne – but Cologne has the shape that it does today because of the abilities and non-abilities of a Lancaster Bomber." Phenomenal interview. Worth savouring every word.
architecture
photography
society
art
war
cities
planning
december 2006 by infovore
anti-mega: sociology as free jazz
november 2006 by infovore
"the strength of social contact between people cannot be measured by frequency or intensity; a better measure is the number of communication channels used by people" - I like Chris' ideas, but need to think a bit harder on them.
communication
social
society
design
sociology
dunbar
november 2006 by infovore
The Video Game Revolution: "Eight Myths About Video Games Debunked" by Henry Jenkins | PBS
november 2006 by infovore
Fairly old now, but some great notes from Henry Jenkins.
crime
culture
videogames
play
society
violence
research
november 2006 by infovore
Gamasutra.com - Converging: An Interview With Henry Jenkins
november 2006 by infovore
"Every artform, every storytelling tradition needs the ability to represent violence because aggression, trauma, and loss are a fundamental aspect of the human condition. The idea that game violence is in and of itself bad is an absurdity."
games
henryjenkins
play
education
video
violence
society
november 2006 by infovore
Potlatch: the marketing 'we' and other lies
september 2006 by infovore
These marketing strategies are bogus forms of anti-capitalism, fraudulent denials of the unbreakable-but-contradictory relationship between quantity/exchange value and quality/use value. Between them, they promise a new economic culture, in which 'economy
business
society
advertising
marketing
economics
september 2006 by infovore
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