infovore + socialsoftware 47
A Whole Lotta Nothing: I get by with a little help from 94552 friends
july 2009 by infovore
Matt Haughey on ten years of MetaFilter.
metafilter
history
internet
community
socialsoftware
online
mathowie
matthaughey
july 2009 by infovore
Blue Lines Revisited - Peanuts: The Future Of A Radical Price
june 2009 by infovore
"Frankly anyone who thinks you need anything else for a working online content model is living in the past." Hah!
socialsoftware
monkeys
tomewing
funny
analogy
media
june 2009 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
june 2009 by infovore
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games
social
facebook
platform
culture
web
socialsoftware
gaas
june 2009 by infovore
4 Takeaways From the Social Gaming Summit — So Far
june 2009 by infovore
"Pincus said game-based activity like this was an investment of what he called “social capital,” a means of maintaining contact with our growing network of friends and acquaintances. If the industry further emphasized this advantage in future games, Pincus argued with charming bullishness, social gaming could become as pervasive as social networks themselves."
socialplay
games
socialsoftware
socialcapital
gaas
facebook
myspace
platform
june 2009 by infovore
Xbox 360 And Facebook Games Can Interact With Each Other - G4tv.com
june 2009 by infovore
'With Facebook Connect coming to Xbox 360 later this year, could we see similar connectivity between Xbox 360 and Facebook games? "Absolutely," Facebook's head of platform Ethan Beard told me back at E3. "Yeah, totally. That's a simple one -- that's an easy one. There's probably things that we haven't even thought of [coming later]."' Hmmn. Worth a quotation, at least.
interoperability
facebook
games
xbox360
gaas
socialsoftware
platform
june 2009 by infovore
Gamasutra: Kim Pallister's Blog - The Most Significant Thing At E3 2009
june 2009 by infovore
"If the promise of previous generations was “games that just work”, and the current that “games work with each other”, then the promise of the NEXT generation will be this: That true next-gen game platforms will comprise services that *just work* with one another." Yes. Interoperability can take many forms, and it's easier to make work at a service than a platform level.
games
platforms
consoles
socialsoftware
identity
services
gaas
june 2009 by infovore
teh tumblr
may 2009 by infovore
"I imagine this is how everybody who responds to the idea of Twitter with “Who cares if you’re eating a sandwich?” envisions Twitter." Yes.
funny
twitter
socialsoftware
bias
humour
may 2009 by infovore
tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One
april 2009 by infovore
"Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
social
play
games
location
place
casual
foursquare
locative
socialsoftware
april 2009 by infovore
Dave Gorman: When Twitter Gets Weird...
march 2009 by infovore
"Which I think meant they were telling me they'd be happy if I pretended to follow them but then used technology to ignore them in favour of other people. What? So not only would they rather I pretended to follow them they wanted to explain to me how this dishonest artifice could easily be achieved." Dave Gorman on a kind of pretend-following, usage patterns of Twitter, and keeping tools useful for yourself (amongst other stuff; this is very good).
davegorman
twitter
culture
mores
etiquette
socialsoftware
manners
march 2009 by infovore
Liking something the wrong way (Phil Gyford’s website)
march 2009 by infovore
"...I never thought I’d be banned from something for liking it in the wrong way. It’s interesting to discover completely different attitudes to these new ways of interacting online." Yes, I find this a lot; my actions and behaviours are shaped in a particular way, to the point that I've found myself recently (in the case of Twitter) recommending a totally opposite manner of usage to a friend.
behaviour
interaction
design
socialsoftware
twitter
flickr
manners
mores
online
march 2009 by infovore
Purse Lip Square Jaw: On mobile cities, Archigram, invisible networks and ubicomp
march 2009 by infovore
"The question of responsibility and accountability gets sticky here - especially if we consider that technologies are too often viewed as neutral tools or isolated artefacts. If we draw out these flows, these networks, these interconnections, we find ourselves faced with the possibility of being connected to people/objects/places/activites/ideas that we may never see. And with intimacy always comes risk."
mobile
technology
socialsoftware
ubicomp
networks
connectivity
annegalloway
archigram
march 2009 by infovore
Exporting the past into the future, or, “The Possibility Jelly lives on the hypersurface of the present” « Magical Nihilism
february 2009 by infovore
"Warning - this is a collection of half-formed thoughts, perhaps even more than usual." They seem pretty well-formed to me, even if the blogpost is a dense infoburst. Lots of solid gold in here, worth reading twice, slowly, and thinking on. And then working out what the conclusions are.
socialsoftware
space
place
mattjones
location
time
thoughts
proximity
resolution
february 2009 by infovore
apophenia: Taken Out of Context -- my PhD dissertation
january 2009 by infovore
danah's PhD dissertation. I need to bookmark this, and have not read it yet, but am sure, at some point, I am going to plough through it, for work, recreation, or (most likely) a bit of both. Until then: just a bookmark.
teens
socialsoftware
paper
research
socialnetworking
publics
dissertation
danahboyd
youth
january 2009 by infovore
Tags do work (for me, at least) - 0xDECAFBAD
january 2009 by infovore
Leslie roughly captures a few thoughts I've had and some reasonably opinions. In a nutshell: the social value of tagging is broad, fuzzy, and a second-order effect. As a loose, freeform taxonomy for personal use, they're superb, and delicious captures that excellently. I tag for me; if it's useful for you, that's a nice side effect.
socialsoftware
delicious
ia
folksonomy
tags
tagging
taxonomy
january 2009 by infovore
UGC its rude, its wrong and it misses the point « Derivadow.com
january 2009 by infovore
"Generated" certainly is the wrong word.
socialsoftware
ugc
crowdsourcing
web20
january 2009 by infovore
Sci-Fi Hi-Fi: Weblog: (via bradleyallen) If it looks like a leaderboard, and quacks like a leaderboard...
december 2008 by infovore
"...it’s become apparent to me that social software is a medium turns all communication into a self-representation game whose ultimate goal is popularity."
play
design
representation
socialsoftware
score
statistics
leaderboard
popularity
december 2008 by infovore
zengestrom.com: Social objects, power, stickiness, and love
october 2008 by infovore
"An object provides for [the wants we define ourselves as] through the lack it displays." Jyri Engeström on social objects and the way they create wants, fulfil needs, and they way that drives our behaviour around them. Jolly good.
srs
web
socialobjects
jyriengestrom
socialsoftware
sociology
culture
needs
wants
october 2008 by infovore
Wonderland: Turbine's MMO 2.0 pres
october 2008 by infovore
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine
web
games
mmo
play
social
socialsoftware
october 2008 by infovore
Nasty as they wanna be? Policing Flickr.com
september 2008 by infovore
"Director of Community Heather Champ doesn't just guard the pool and blow the occasional whistle; it's a far more delicate, and revealing, dance that keeps the user population here happy, healthy and growing." A nice SFGate piece that at least acknowledges the complexities of community management.
socialsoftware
web
flickr
communitymanagement
moderation
september 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
september 2008 by infovore
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web
mmo
social
software
design
socialsoftware
socialnetworking
casual
play
games
september 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
september 2008 by infovore
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing
data
ubicomp
julianbleecker
social
software
socialsoftware
design
september 2008 by infovore
Sweetcron - The Automated Lifestream Blog Software
august 2008 by infovore
This looks like it could be interesting/fun; if anything, worth watching as a slightly more attractive option for lifestreaming...
web
tools
socialsoftware
lifestreaming
opensource
august 2008 by infovore
Fake following
august 2008 by infovore
"One of the new features of FriendFeed (a Twitter-like thingie) is "fake following". That means you can friend someone but you don't see their updates... It's one of the few new social features I've seen that makes being online buddies with someone manageable and doesn't just make being social a game or competition." This is a really good solution that is totally broken.
socialnetworking
socialsoftware
interaction
design
friendfeed
august 2008 by infovore
meish dot org » Sociable Media
august 2008 by infovore
"...you can’t do one of these bits and expect everything to work out great. You have to think about what can and needs to be done in each bucket." Another part of the it's-not-a-software-problem issue, with some good points on community.
commenting
socialmedia
journalism
socialsoftware
newspapers
softwareproblems
peopleproblems
august 2008 by infovore
Robin Hunicke at LIFT 08 - Video
june 2008 by infovore
Absolutely excellent. A little depressed but also pleased at the overlap with my NLGD talk. Here's hoping I can munge together something good. And give credit where credit is due.
games
design
play
socialsoftware
social
applications
web2.0
groups
networks
friends
robinhunicke
june 2008 by infovore
Rands In Repose: We Travel in Tribes
may 2008 by infovore
"The value lies in the network of people and how they illuminate the things I don’t know." Rands hits the nail on the head. It's about who you know, and how you make use of them. Just like real-world friends. Hint: Scoble is using it wrong.
twitter
communication
socialsoftware
network
may 2008 by infovore
Cheddar Gorge - Deep Thoughts and Silliness - Bob O'Hara's blog on Nature Network
may 2008 by infovore
People are playing Cheddar Gorge on Nature Network. Awesome. Let's hope this playdiates elsewhere on the network.
cheddargorge
naturenetwork
socialsoftware
play
humour
may 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
april 2008 by infovore
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking
socialsoftware
socialmedia
social
business
advertising
monetization
marketing
april 2008 by infovore
Virtual Worlds News: Disney's Virtual Magic Kingdom to Close Doors
april 2008 by infovore
Disney are shutting down VMK despite its continued success and large userbase; as a "promotion", it's run its course. Some of the comments are very affecting. Lessons to be learned about the implicit contracts you create when you build worlds.
disney
virtualmagickingdom
community
online
virtualworlds
mmo
ethics
contracts
socialcontract
socialsoftware
april 2008 by infovore
Free Your Spot - skate map - skate spot
april 2008 by infovore
Collaborative mapping and annotation of skateboarding spots. Nifty - and I quite like the Ferro-esque type everywhere.
socialsoftware
skateboarding
skating
geo
locative
place
commons
public
publics
april 2008 by infovore
GitHub: My Kind of Social Software
february 2008 by infovore
"[GitHub] is my kind of social software. You want to "friend me"? Send me a patch. Fork me." Nice post from Ryan Tomayko looking at GitHub from a slightly different angle.
github
socialsoftware
versioncontrol
git
software
february 2008 by infovore
James Governor’s Monkchips » The Notes application, Do you Faceback yet?
october 2007 by infovore
"Why would I ever want to use Facebook as the UI for blogs? One simple reason: people as tags, tags as people."
facebook
tags
socialsoftware
ia
october 2007 by infovore
Common Pitfalls of Building Social Web Applications and How to Avoid Them - Bokardo
september 2007 by infovore
"Here are some of the common pitfalls that lead to failure when building social web applications."
socialsoftware
design
community
product
development
september 2007 by infovore
CBS Acquires Eupope’s Last.fm for $280 million
may 2007 by infovore
I get the feeling last.fm will be just fine; what CBS have _really_ acquired is AudioScrobbler. That data's worth a fortune.
acquisiting
cbs
lastfm
business
buyout
socialsoftware
may 2007 by infovore
Scrobbler by John Nunemaker
may 2007 by infovore
"Scrobbler is a [ruby library] wrapper for the audioscrobbler (last.fm) web services." It looks very ncie.
lastfm
audioscrobbler
ruby
gem
api
webservice
music
socialsoftware
may 2007 by infovore
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
april 2007 by infovore
Not every social software system has all of these, but most of them have three or more. And the most popular social websites implement many of these building blocks, but focus on just one or two.
software
social
socialsoftware
design
architecture
model
honeycomb
april 2007 by infovore
ASCII by Jason Scott: You've Ruined Everything
february 2007 by infovore
Many times, the roles that are taken up in an online community that's based around a "thing" are so structured and expectant that you could almost fashion carved wooden masks for them.
community
society
socialsoftware
forums
boards
february 2007 by infovore
New World Notes: FIGHTING THE FRONT
january 2007 by infovore
"By today, the headquarters of Front National has entirely disappeared from Porcupine; in its place, a tiny casino has sprung up overnight, and is already receiving customers." Second Life _is_ Las Vegas!
absurd
politics
secondlife
virtualworlds
humanrights
culture
society
socialsoftware
frontnational
january 2007 by infovore
Toothpaste for Dinner: MyPal
january 2007 by infovore
"Send/receive funds in exchange for friendship!"
humour
comic
paypal
myspace
friendship
socialsoftware
daft
january 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
january 2007 by infovore
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends
socialsoftware
social
networking
paper
analysis
facebook
friendster
myspace
sharing
technology
sociology
research
january 2007 by infovore
apophenia: on being virtual
december 2006 by infovore
"Most people are deeply invested in the physicality of life; this is not going away".
social
software
secondlife
virtualworlds
networking
socialsoftware
december 2006 by infovore
Caterina Fake - .net magazine
december 2006 by infovore
Surprisingly good (for .net) interview with Caterina Fake. “The most difficult part is not the technology but actually getting the people to behave well.”
socialsoftware
interview
social
design
flickr
december 2006 by infovore
Facebook's "Privacy Trainwreck": Exposure, Invasion, and Drama
september 2006 by infovore
"Privacy is not simply about the state of an inanimate object or set of bytes; it is about the sense of vulnerability that an individual experiences. When people feel exposed or invaded, there's a privacy issue." Loads in here that's of use beyond this qu
exposure
privacy
facebook
social
socialsoftware
socialnetworking
september 2006 by infovore
How can software be social?
april 2006 by infovore
It is, after all, already social, writes Julian Bleecker. He's right. Ties into my ideas around 'sociable" software.
social
software
socialsoftware
april 2006 by infovore
What do we do with 'social media'? (plasticbag.org)
april 2006 by infovore
Tom Coates' own notes for the Guardian Changing Media Summit
socialsoftware
media
social
web20
april 2006 by infovore
Friendster lost steam. Is MySpace just a fad?
march 2006 by infovore
Public - super-public - hyperpublic. Lots of interesting stuff in this essay from danah. Memo to self: it's all about the ablative case.
public
superpublics
friendster
myspace
essay
glocalization
danahboyd
socialsoftware
march 2006 by infovore
KartMatch
march 2006 by infovore
Ning-powered app for finding other Mario Kart friendcodes. Fun!
ning
nintendo
ds
mariokart
socialsoftware
march 2006 by infovore
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