Glitch
february 2010 by infovore
"Glitch is a massively-multiplayer game, playable in the browser and built in the spirit of the web. It is currently in development and will launch late in 2010. Private alpha is beginning shortly and a public beta period will begin this summer." Exciting!
games
glitch
tinyspeck
social
web
february 2010 by infovore
Watching the birth of Flickr co-founder's gaming start-up | Geek Gestalt - CNET News
february 2010 by infovore
Daniel Terdiman interviews Stewart Butterfield and Cal on Glitch, which is what Tiny Speck are making. Good interview, and worth noting just how often they threw things out.
games
tinyspeck
glitch
social
web
stewartbutterfield
calhenderson
february 2010 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
june 2009 by infovore
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games
social
facebook
platform
culture
web
socialsoftware
gaas
june 2009 by infovore
Huffduffer
october 2008 by infovore
"# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
web
application
webapp
hfdf
podcast
filtering
social
aggregation
october 2008 by infovore
Wonderland: Turbine's MMO 2.0 pres
october 2008 by infovore
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine
web
games
mmo
play
social
socialsoftware
october 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
september 2008 by infovore
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web
mmo
social
software
design
socialsoftware
socialnetworking
casual
play
games
september 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
september 2008 by infovore
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes
dice
ea
games
development
casual
online
web
social
september 2008 by infovore
Jon Kleinberg's Homepage
september 2006 by infovore
My research is concerned with algorithms that exploit the combinatorial structure of networks and information.
research
networks
social
data
web
networking
september 2006 by infovore
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