infovore + social + socialsoftware 14
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
june 2009 by infovore
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games
social
facebook
platform
culture
web
socialsoftware
gaas
june 2009 by infovore
tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One
april 2009 by infovore
"Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
social
play
games
location
place
casual
foursquare
locative
socialsoftware
april 2009 by infovore
Wonderland: Turbine's MMO 2.0 pres
october 2008 by infovore
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine
web
games
mmo
play
social
socialsoftware
october 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
september 2008 by infovore
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web
mmo
social
software
design
socialsoftware
socialnetworking
casual
play
games
september 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
september 2008 by infovore
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing
data
ubicomp
julianbleecker
social
software
socialsoftware
design
september 2008 by infovore
Robin Hunicke at LIFT 08 - Video
june 2008 by infovore
Absolutely excellent. A little depressed but also pleased at the overlap with my NLGD talk. Here's hoping I can munge together something good. And give credit where credit is due.
games
design
play
socialsoftware
social
applications
web2.0
groups
networks
friends
robinhunicke
june 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
april 2008 by infovore
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking
socialsoftware
socialmedia
social
business
advertising
monetization
marketing
april 2008 by infovore
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
april 2007 by infovore
Not every social software system has all of these, but most of them have three or more. And the most popular social websites implement many of these building blocks, but focus on just one or two.
software
social
socialsoftware
design
architecture
model
honeycomb
april 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
january 2007 by infovore
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends
socialsoftware
social
networking
paper
analysis
facebook
friendster
myspace
sharing
technology
sociology
research
january 2007 by infovore
apophenia: on being virtual
december 2006 by infovore
"Most people are deeply invested in the physicality of life; this is not going away".
social
software
secondlife
virtualworlds
networking
socialsoftware
december 2006 by infovore
Caterina Fake - .net magazine
december 2006 by infovore
Surprisingly good (for .net) interview with Caterina Fake. “The most difficult part is not the technology but actually getting the people to behave well.”
socialsoftware
interview
social
design
flickr
december 2006 by infovore
Facebook's "Privacy Trainwreck": Exposure, Invasion, and Drama
september 2006 by infovore
"Privacy is not simply about the state of an inanimate object or set of bytes; it is about the sense of vulnerability that an individual experiences. When people feel exposed or invaded, there's a privacy issue." Loads in here that's of use beyond this qu
exposure
privacy
facebook
social
socialsoftware
socialnetworking
september 2006 by infovore
How can software be social?
april 2006 by infovore
It is, after all, already social, writes Julian Bleecker. He's right. Ties into my ideas around 'sociable" software.
social
software
socialsoftware
april 2006 by infovore
What do we do with 'social media'? (plasticbag.org)
april 2006 by infovore
Tom Coates' own notes for the Guardian Changing Media Summit
socialsoftware
media
social
web20
april 2006 by infovore
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