infovore + social + socialsoftware   14

GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games  social  facebook  platform  culture  web  socialsoftware  gaas 
june 2009 by infovore
tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One
"Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
social  play  games  location  place  casual  foursquare  locative  socialsoftware 
april 2009 by infovore
Wonderland: Turbine's MMO 2.0 pres
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine  web  games  mmo  play  social  socialsoftware 
october 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web  mmo  social  software  design  socialsoftware  socialnetworking  casual  play  games 
september 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing  data  ubicomp  julianbleecker  social  software  socialsoftware  design 
september 2008 by infovore
Robin Hunicke at LIFT 08 - Video
Absolutely excellent. A little depressed but also pleased at the overlap with my NLGD talk. Here's hoping I can munge together something good. And give credit where credit is due.
games  design  play  socialsoftware  social  applications  web2.0  groups  networks  friends  robinhunicke 
june 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking  socialsoftware  socialmedia  social  business  advertising  monetization  marketing 
april 2008 by infovore
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
Not every social software system has all of these, but most of them have three or more. And the most popular social websites implement many of these building blocks, but focus on just one or two.
software  social  socialsoftware  design  architecture  model  honeycomb 
april 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends  socialsoftware  social  networking  paper  analysis  facebook  friendster  myspace  sharing  technology  sociology  research 
january 2007 by infovore
apophenia: on being virtual
"Most people are deeply invested in the physicality of life; this is not going away".
social  software  secondlife  virtualworlds  networking  socialsoftware 
december 2006 by infovore
Caterina Fake - .net magazine
Surprisingly good (for .net) interview with Caterina Fake. “The most difficult part is not the technology but actually getting the people to behave well.”
socialsoftware  interview  social  design  flickr 
december 2006 by infovore
Facebook's "Privacy Trainwreck": Exposure, Invasion, and Drama
"Privacy is not simply about the state of an inanimate object or set of bytes; it is about the sense of vulnerability that an individual experiences. When people feel exposed or invaded, there's a privacy issue." Loads in here that's of use beyond this qu
exposure  privacy  facebook  social  socialsoftware  socialnetworking 
september 2006 by infovore
How can software be social?
It is, after all, already social, writes Julian Bleecker. He's right. Ties into my ideas around 'sociable" software.
social  software  socialsoftware 
april 2006 by infovore
What do we do with 'social media'? (plasticbag.org)
Tom Coates' own notes for the Guardian Changing Media Summit
socialsoftware  media  social  web20 
april 2006 by infovore

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