infovore + social + relationships 3
Teenage Spacekicks
february 2010 by infovore
"I think this is something that’s mostly forgotten about in games writing: for a lot of the people who play games, there’s not much separation. The games get mixed up with the same insecurities and pettiness that exist in real life and the experience is emotionally heightened as a result. Planetarion is forever imprinted in my memory entirely because of these arguments, and despite the immaturity of fighting, it’s heartening to think of gaming as such a direct extension of real world relationships and emotions." Some nice stuff from Graham Smith. I too played Planetarion for a while at secondary school too, although with my Quake chums, looking for something to be played in the working week, away from 2fort5.
planetarion
games
school
relationships
social
bickering
february 2010 by infovore
Transcendent Interactions: Collaborative Contexts and Relationship-based Computing
july 2008 by infovore
Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
design
community
architecture
software
relationships
social
flickr
people
july 2008 by infovore
disambiguity - » Ambient Intimacy
march 2007 by infovore
"the phatic function is communication simply to indicate that communication can occur." Leisa Reichelt on "ambient intimacy", Twitter, and some Bakhtinian ideas.
twitter
social
relationships
psychology
behaviour
passive
ambient
lowlevel
networking
march 2007 by infovore
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