infovore + social + development   5

Steve's Blog @ Demiforce: Onyx RIP
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games  platform  iphone  development  network  social  onyx  legal 
march 2009 by infovore
LittleBigWorkshop.com
Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
videogames  sony  mediamolecule  littlebigplanet  play  development  creativity  social 
november 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes  dice  ea  games  development  casual  online  web  social 
september 2008 by infovore
Facebook Developers
Facebook's new development platform looks fantastic - very rich, very unusual for its sector.
facebook  api  programming  development  social  software 
may 2007 by infovore
meish dot org » Creating a charter for effective Social Media activity within a large organisation
A useful, meaty charter from Meg, with some basis in her real-life efforts. I particularly like focusing effort on "making things real". Things which do not exist in their final medium do not exist yet.
social  media  development  agile  projectmanagement  corporate 
january 2007 by infovore

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