This Is My Jam - The Future Of Music Sharing Online? - NME Blogs - NME.COM - The world's fastest music news service, music videos, interviews, photos and free stuff to win
january 2012 by infovore
"I also think there's tremendous value in creating a dedicated music graph (as opposed to a social network that also has music); it's in your best interest to follow (or unfollow!) someone regardless of whether you're strangers or best friends. It's all about the music you're going to get from that person in your playlist of jams." Yep, this - which is the thing I always try to explain about TIMJ. I don't follow the list of people I follow everywhere else; I follow people who make my playlist of music better/worse. It means I discover all manner of new music, but I hope nobody takes it personally. (About the worst thing you can do on TIMJ is just import all your Twitter contacts and not add anyone else ever).
music
social
graph
thisismyjam
mattogle
flaneur
discovery
january 2012 by infovore
Little Printer | BERG Cloud
november 2011 by infovore
"Little Printer lives in your home, bringing you news, puzzles and gossip from friends. Use your smartphone to set up subscriptions and Little Printer will gather them together to create a timely, beautiful mini-newspaper." Little Printer sees the light of day. So, so excited to finally see it in the world; can't wait to see it in other homes. (And: beautiful work on the design - industrial, brand, web, the whole package).
berg
littleprinter
social
printing
papernet
product
november 2011 by infovore
Woods+ (Ftrain.com)
july 2011 by infovore
"In this scenario one sunny day you're working on low-level NoSQL projects at the Gootch or wherever, and you get an email from Facebook and you go for the interview and Zuckerberg is talking about scaling PHP and suddenly pauses, gets this look in his eye, pulls his hoodie over his head and says “You have sixty seconds. You should be running.” Because engineers, as we are often reminded, are the ultimate prey."
facebook
google
plus
social
interviewtechnique
paulford
july 2011 by infovore
DESIGNER NOTES » Blog Archive » Dragon Age Legends: Guilds Explained
april 2011 by infovore
"...a genuinely meaningful social mechanic can create its own share of problems. Facebook friends are not necessarily one’s actual friends. Players often announce their names and character details in various forums, hoping to find “fake friends” to fill out their list. Doing so creates three advantages. First, the more friends the player has, the more opportunities for his character to be borrowed and thus earn friend gold for the player. Second, high-level friends make combat far easier because of their high stats and upgraded skills. Finally, a surplus of friends allows the player to bypass the rest time restriction." How do you get around all this? Johnson explains all. It's a really lovely piece of genuinely social game design.
sorenjohnson
games
design
social
meaningful
april 2011 by infovore
Instapaper 3.0 is here! - Instapaper Blog
march 2011 by infovore
"You can now browse your friends’ Liked items to find great articles to read." Instapaper now has social functionality, but it looks like just the right level of sociality for the product. I mainly use Instapaper on my Kindle, now, but will be sure to hit "like" on the stuff I'd recommend from the website. Now: to get Instapaper likes into Stellar?
instapaper
social
functionality
reading
march 2011 by infovore
Gamasutra - Features - Peering At The Future: Jesse Schell Speaks
december 2010 by infovore
Christian Nutt interviews Jesse Schell Lots of really interesting stuff in here - to be returned to, I think.
interview
gamasutra
jesseschell
games
social
play
online
december 2010 by infovore
The New Cocktails - The Gameshelf
june 2010 by infovore
"Thinking about what defines a particular game medium, one doesn’t always consider elements like the player’s physical posture, and where they sit relative to their fellow players. But the experience of playing a digital game with a friend on the iPad proves quite different than that of sitting side-by-side on a couch with Xbox controllers in hand, or sitting alone with a mic strapped to your head. Your sense of posture and presence is part of the game’s medium, as much as the material of the game’s manufacture. Playing Small World gave me a frisson of novel confusion, marrying the player-interactivity of a board game with the board-interactivity of a computer game. I felt the seam that joined them, but it felt right. This was something new, comfortable, and fun." Jason McIntosh on how tablet gaming is similar to the "cocktail" cabinets of old.
games
metagaming
medium
ipad
tablet
social
context
june 2010 by infovore
Spotify - the next generation - Spotify
april 2010 by infovore
Blimey. Spotify want to own social music - linking out to Facebook and creating a more public Spotify profile - but, more to the point, they also want to own music playing, by making your own library available inside the Spotify app... and even offering wireless sync of your own music.
music
spotify
product
social
facebook
integration
april 2010 by infovore
russell davies: not playful
april 2010 by infovore
"There seems to be some sort of consensus that the highest form of play is fully immersive, interactive live theatre. Well not for me. The rhetoric of these things is often about people making their own choices, being free to act, creating their own narrative, etc, etc. And I always end up feeling like a piece, a pawn." Totally; not for me, either, though I'm not totally into "Social Toys" either - but Russell's points are perfectly valid and sensible. (I do like theatre, though). Probably ought to write more than a few hundred characters on this.
theatre
pretending
play
socialplay
social
games
mores
immersion
april 2010 by infovore
Glitch
february 2010 by infovore
"Glitch is a massively-multiplayer game, playable in the browser and built in the spirit of the web. It is currently in development and will launch late in 2010. Private alpha is beginning shortly and a public beta period will begin this summer." Exciting!
games
glitch
tinyspeck
social
web
february 2010 by infovore
Watching the birth of Flickr co-founder's gaming start-up | Geek Gestalt - CNET News
february 2010 by infovore
Daniel Terdiman interviews Stewart Butterfield and Cal on Glitch, which is what Tiny Speck are making. Good interview, and worth noting just how often they threw things out.
games
tinyspeck
glitch
social
web
stewartbutterfield
calhenderson
february 2010 by infovore
Teenage Spacekicks
february 2010 by infovore
"I think this is something that’s mostly forgotten about in games writing: for a lot of the people who play games, there’s not much separation. The games get mixed up with the same insecurities and pettiness that exist in real life and the experience is emotionally heightened as a result. Planetarion is forever imprinted in my memory entirely because of these arguments, and despite the immaturity of fighting, it’s heartening to think of gaming as such a direct extension of real world relationships and emotions." Some nice stuff from Graham Smith. I too played Planetarion for a while at secondary school too, although with my Quake chums, looking for something to be played in the working week, away from 2fort5.
planetarion
games
school
relationships
social
bickering
february 2010 by infovore
Connosr - The Whisky Social Network (Beta) - Discover, Review and Share Single Malt Whisky
december 2009 by infovore
"The whisky social network". Ooh. Has potential, at least.
whisky
community
online
social
network
drink
december 2009 by infovore
World of Warcraft helps fight crime in LA | Technology | The Guardian
july 2009 by infovore
'"We studied these online gangs at the same time I was looking at the offline gangs and it turned out the model we were developing to explain the behaviour of the online guilds began to coincide with the offline gangs," says Johnson. "We could explain the data using the same mathematical ideas."' Which all makes sense, you know, but it's still interesting to see this stuff being done and taken seriously.
data
groups
community
games
wow
gangs
social
analysis
july 2009 by infovore
Arduino Squid on Flickr - Photo Sharing!
june 2009 by infovore
"LEDs pulse back and forth in the mantle to indicate roughly how many friends are on Xbox Live. It goes into red alert if anyone's playing Left 4 Dead." Nicely done; might poke something similar into life for myself, just for kicks.
arduino
xboxlive
games
friends
play
social
electronics
june 2009 by infovore
GameSetWatch - Opinion/Round-Up: The State Of Social Gaming
june 2009 by infovore
"I think that there are really obvious reasons this isn't currently happening. Tech-oriented, web-trained, fast-paced, hard-nosed Silicon Valley culture is not really that similar to game developer culture. Outside of GDC Austin... I haven't seen a lot of opportunities for the two industries to mix. Most crucially, everybody's too damn busy trying to get their jobs done to really spend a lot of time or thought on the issue." That gap in culture is something that still fascinates me.
games
social
facebook
platform
culture
web
socialsoftware
gaas
june 2009 by infovore
tiara.org » Blog Archive » Foursquare, Locative Media, and Prescriptive Social Software - Part One
april 2009 by infovore
"Locative social media is especially interesting because it directly affects how people move through the city. It can be terrifically fun and useful for people who fit its prescribed social model." This kind of proscription (or encouragement) of behaviour is interesting, and I think there are a variety of ways to do it "sensibly". And: how did you expand the group of "people who fit its prescribed social model"? Small changes of behaviour, amongst larger groups, are much, much more interesting.
social
play
games
location
place
casual
foursquare
locative
socialsoftware
april 2009 by infovore
tweenbots | kacie kinzer
april 2009 by infovore
"Tweenbots are human-dependent robots that navigate the city with the help of pedestrians they encounter. Rolling at a constant speed, in a straight line, Tweenbots have a destination displayed on a flag, and rely on people they meet to read this flag and to aim them in the right direction to reach their goal." And, it turns out, you really can rely on the kindness of strangers. If you're a cute robot. And boy, are the tweenbots adorable.
robot
robots
interaction
cities
urban
social
kindness
generosity
april 2009 by infovore
Steve's Blog @ Demiforce: Onyx RIP
march 2009 by infovore
"I'm sorry to say that Demiforce is canceling plans for Onyx." This is a real shame, because I was somewhat excited that Demiforce wasn't just ramping up for "another game", and was instead building something that might benefit the platform. As it is: oh well. Those Apple T&Cs are killer, it seems.
games
platform
iphone
development
network
social
onyx
legal
march 2009 by infovore
Bobbie Johnson: Why I'm finished with 'social media' | Technology | guardian.co.uk
february 2009 by infovore
"Social media is people. People talk about stuff. The end." Yes.
journalism
media
social
guardian
socialmedia
bobbiejohnson
february 2009 by infovore
LittleBigWorkshop.com
november 2008 by infovore
Oh wow; it's like a developer network for LittleBigPlanet. Smashing.
videogames
sony
mediamolecule
littlebigplanet
play
development
creativity
social
november 2008 by infovore
Gamer's Radical Realization: I Prefer Playing With Myself
november 2008 by infovore
"Maybe this could eventually become an entire category of entertainment: You're dropped into a huge, lush, gorgeous, sprawling world, and all you do is just sort of ... wander around. We could even give it a name. Radical singleplayer: The game of solitude."
games
play
singleplayer
multiplayer
mmo
massive
clivethomson
social
antisocial
loneliness
solitude
november 2008 by infovore
Huffduffer
october 2008 by infovore
"# Find links to audio files on the Web. # Huffduff the links—add them to your podcast. # Subscribe to podcasts of other found sounds." It's like delicious for audio, but it spits out a podcast. Some really lovely work from Jeremy.
web
application
webapp
hfdf
podcast
filtering
social
aggregation
october 2008 by infovore
Build Your Own Marriage Proposal
october 2008 by infovore
"How I asked my GF to marry me in Little Big Planet. My (now) Fiancee was playing the level. She was so shocked she kept playing and knew i was filming. Afterwords we hugged, she cried, and I gave her an engagement ring." This is amazing in so many ways, not least of which that she wasn't the first person to paly it.
littlebigplanet
mores
social
marriage
engagement
games
play
creation
ugc
brilliant
october 2008 by infovore
Wonderland: Turbine's MMO 2.0 pres
october 2008 by infovore
Detailed write-up from Alice of a presentation from Turbine - the stuff on where to draw boundaries between game and web is really, really interesting.
turbine
web
games
mmo
play
social
socialsoftware
october 2008 by infovore
Gamasutra - Moving From MMO To Web: What's The Story?
september 2008 by infovore
"People think the interface is the game, and I think that is kind of backwards. I think the game is the game, and we should be thinking what are the many interfaces to it... you touch Twitter in many ways, you touch Facebook in many ways." Raph Koster. But you guessed that, right?
web
mmo
social
software
design
socialsoftware
socialnetworking
casual
play
games
september 2008 by infovore
Near Future Laboratory » Blog Archive » *-computing
september 2008 by infovore
"There's a weird conceit in here, that the activities and practices of normal human beings will involve data processing and algorithms of some sort, which is an awfully big assumption. So big, in fact, that it has distilled down to a way of seeing the world as consisting of bits of data that can be processed into information that then will naturally yield some value to people... Design for people, practices and interaction rituals before the assumptions about computation, data structures and algorithms get bolted onto normal human interaction rituals."
computing
data
ubicomp
julianbleecker
social
software
socialsoftware
design
september 2008 by infovore
Jan Chipchase - Future Perfect Little Swtich / Big Switch
september 2008 by infovore
"You might argue that an iPhone without connectivity is, well, an iPod, but its not. To state the (obviously overlooked) obvious - it is a phone without connectivity and that over time the ease and evolving practice of disconnecting fundamentally changes our assumptions of what we can expect from a phone, which in turn alters our expectations about the connectivity of other people." Jan Chipchase on pause buttons and understandings of what "social" means. Excellent.
janchipchcase
mobile
phone
connectivity
social
communication
society
essay
september 2008 by infovore
Gamasutra - AGDC: Building Battlefield Heroes , EA's First Free To Play Game
september 2008 by infovore
"His advice for those attempting a project like this, is to get people who understand the web. DICE hired a web development director, and a web producer. "Without those people, we would have never made it as far as we have," he says. He also recommends a web tech director, which DICE did not need to hire "because we had a team in DICE who were pretty strong."" Excellent article about building games for the online age; the section on the socially-driven BH website is very incisive.
battlefieldheroes
dice
ea
games
development
casual
online
web
social
september 2008 by infovore
Transcendent Interactions: Collaborative Contexts and Relationship-based Computing
july 2008 by infovore
Oh my. Slides from Ludicorp's presentation in which they launched Flickr at ETech 2004. So much that's still so relevant, still not always understood. Wish I could just throw this at people at Develop instead of my talk.
design
community
architecture
software
relationships
social
flickr
people
july 2008 by infovore
Fable 2 Hands On // Xbox 360 /// Eurogamer
july 2008 by infovore
"Lionhead's system acknowledges the social context of co-op that other games ignore, and the bargaining over who gets to be the hero and how much the henchman is paid is a crucial part of the fun." It's all about the context; aninteresting take on co-op.
coop
fable2
lionhead
games
play
design
cooperative
social
multiplayer
july 2008 by infovore
Five Geek Social Fallacies
july 2008 by infovore
"Any resemblances to geeks living or dead are coincidental." Seen many of these, both in real life and in software design. Probably been guilty of one or tow in my time.
social
people
geeks
friendship
fallacies
emotions
feelings
misheldbeliefs
july 2008 by infovore
Robin Hunicke at LIFT 08 - Video
june 2008 by infovore
Absolutely excellent. A little depressed but also pleased at the overlap with my NLGD talk. Here's hoping I can munge together something good. And give credit where credit is due.
games
design
play
socialsoftware
social
applications
web2.0
groups
networks
friends
robinhunicke
june 2008 by infovore
BookRabbit - BookRabbit social platform and online bookstore - be surprised by books, with free UK delivery
may 2008 by infovore
Interesting looking socially-oriented, UK-based, second-hand book sales. Probably need to poke this a bit more.
books
secondhand
social
software
sharing
bookshop
retail
shopping
may 2008 by infovore
Olinda (Schulze & Webb)
may 2008 by infovore
"Olinda is a prototype digital radio that has your social network built in, showing you the stations your friends are listening to.". It's here, and it's very much real. Congratulations to Matt, Jack, and all involved.
olinda
radio
social
technology
hardware
making
schulzeandwebb
may 2008 by infovore
Lifeblog: Blood from stone: Don't focus on ad revenue from social networking services
april 2008 by infovore
"I've never been satisfied with folks trying to build services that generate 'eyeballs' just to 'monetize' that traffic with ads." Charlie rightly lays into the monetizers.
socialnetworking
socialsoftware
socialmedia
social
business
advertising
monetization
marketing
april 2008 by infovore
.CSV » group think
april 2008 by infovore
"...the same topic kept coming up, over and over... you can think of it as an amalgamation of crowd theory, human terrain mapping, and social simulation. It is the science of groups; it is a new kind of quantitative political science."
groups
society
social
dyanmics
study
modelling
behaviour
networks
simulation
pernicious
april 2008 by infovore
The Rules of Beeping: Exchanging Messages Via Intentional "Missed Calls" on Mobile Phones
february 2008 by infovore
"This article explores the practice of "beeping" or "missed calling" between mobile phone users, or calling a number and hanging up before the mobile's owner can pick up the call"
behaviour
telephones
phoning
society
social
patterns
february 2008 by infovore
This Blog Sits at the: How social networks work: the puzzle of exhaust data
december 2007 by infovore
Exhaust data is, I think, a clear case of "phatic communication." This is communication with little hard, informational content, but lots of emotional and social content. [It] doesn't get much said, but it has social effects so powerful, it gets lots done
phatic
communication
twitter
facebook
community
social
culture
december 2007 by infovore
Elsewhere I'm: Relationship Update Stream
october 2007 by infovore
"The Relationship Update Stream is an endless feed of social relationship data, designed for web services to be able to send and receive information when changes to social relationships on their service occur." Neat URL, too.
api
portable
socialnetwork
updates
social
feeds
october 2007 by infovore
Six Apart - News and Events: We Are Opening the Social Graph
october 2007 by infovore
"Your lists of friends and connections on the social websites that you use, sometimes called your social graph, belongs to you. No one company should own who you know and how you know them." This could be interesting!
openid
social
networking
graph
portable
network
api
code
october 2007 by infovore
Welcome to the Flume
september 2007 by infovore
This is going to be huge.
web2.0
application
website
social
software
flume
september 2007 by infovore
Conversation Hub » Video: Clay Shirky on Love, Internet Style
july 2007 by infovore
Linked everywhere, but what the hell: it's a cracking nine-minutes Shirkyblast. Listen to what he says; it is good.
video
technology
community
collaboration
clayshirky
shirky
social
sharing
love
july 2007 by infovore
Facebook Developers
may 2007 by infovore
Facebook's new development platform looks fantastic - very rich, very unusual for its sector.
facebook
api
programming
development
social
software
may 2007 by infovore
Pennypacker - The Penny Arcade Firefox extension
may 2007 by infovore
Pennypacker is a Firefox extension that enhances Penny Arcade with favourites and tagging.
pennyarcade
comics
extension
collaboration
social
may 2007 by infovore
Social Software Building Blocks / nForm / Customer Insight, Strategy, Design and Development
april 2007 by infovore
Not every social software system has all of these, but most of them have three or more. And the most popular social websites implement many of these building blocks, but focus on just one or two.
software
social
socialsoftware
design
architecture
model
honeycomb
april 2007 by infovore
Book Reviews - read, review, share at Revish!
april 2007 by infovore
Revish: a site for "reading and sharing your reading experiences". Social, shared, API\d up. Looks interesting.
books
web2.0
reviews
social
software
reading
april 2007 by infovore
Twitter (kottke.org)
march 2007 by infovore
'"Friends" still isn't the right word.' - Kottke on Twitter, with much strong truth, notably this.
twitter
kottke
social
software
behaviour
network
march 2007 by infovore
disambiguity - » Ambient Intimacy
march 2007 by infovore
"the phatic function is communication simply to indicate that communication can occur." Leisa Reichelt on "ambient intimacy", Twitter, and some Bakhtinian ideas.
twitter
social
relationships
psychology
behaviour
passive
ambient
lowlevel
networking
march 2007 by infovore
meish dot org » Creating a charter for effective Social Media activity within a large organisation
january 2007 by infovore
A useful, meaty charter from Meg, with some basis in her real-life efforts. I particularly like focusing effort on "making things real". Things which do not exist in their final medium do not exist yet.
social
media
development
agile
projectmanagement
corporate
january 2007 by infovore
Friends, friendsters, and top 8: Writing community into being on social network sites
january 2007 by infovore
Friendship helps people write community into being in social network sites. Through these imagined egocentric communities, participants are able to express who they are and locate themselves culturally.
friends
socialsoftware
social
networking
paper
analysis
facebook
friendster
myspace
sharing
technology
sociology
research
january 2007 by infovore
apophenia: on being virtual
december 2006 by infovore
"Most people are deeply invested in the physicality of life; this is not going away".
social
software
secondlife
virtualworlds
networking
socialsoftware
december 2006 by infovore
[d20: The 60's] The KKK, free thinkers, and the unwashed masses - RPGnet Forums
december 2006 by infovore
Awesome - players decided to take d20 (D&D) entirely metaphorically, and use it to play out 60s social archetypes. To quote further down the thread: "you've made D&D... narrativist". Great stuff.
rpg
roleplaying
social
play
games
activism
metaphor
storytelling
narrative
december 2006 by infovore
Life With Alacrity: The Dunbar Number as a Limit to Group Sizes
december 2006 by infovore
A perceptive and detailed analysis of the Dunbar Number - and why some of the hype around it is misguided.
society
social
software
anthropology
dunbar
structure
groups
research
sociology
network
december 2006 by infovore
Caterina Fake - .net magazine
december 2006 by infovore
Surprisingly good (for .net) interview with Caterina Fake. “The most difficult part is not the technology but actually getting the people to behave well.”
socialsoftware
interview
social
design
flickr
december 2006 by infovore
anti-mega: sociology as free jazz
november 2006 by infovore
"the strength of social contact between people cannot be measured by frequency or intensity; a better measure is the number of communication channels used by people" - I like Chris' ideas, but need to think a bit harder on them.
communication
social
society
design
sociology
dunbar
november 2006 by infovore
Will Wright's bibliography (kottke.org)
november 2006 by infovore
Jason Kottke brings all manner of Will-Wright-related goodness together in one post. Hence: linky linky.
willwright
games
technology
play
social
interaction
bibliography
design
november 2006 by infovore
Facebook's "Privacy Trainwreck": Exposure, Invasion, and Drama
september 2006 by infovore
"Privacy is not simply about the state of an inanimate object or set of bytes; it is about the sense of vulnerability that an individual experiences. When people feel exposed or invaded, there's a privacy issue." Loads in here that's of use beyond this qu
exposure
privacy
facebook
social
socialsoftware
socialnetworking
september 2006 by infovore
Jon Kleinberg's Homepage
september 2006 by infovore
My research is concerned with algorithms that exploit the combinatorial structure of networks and information.
research
networks
social
data
web
networking
september 2006 by infovore
How can software be social?
april 2006 by infovore
It is, after all, already social, writes Julian Bleecker. He's right. Ties into my ideas around 'sociable" software.
social
software
socialsoftware
april 2006 by infovore
What do we do with 'social media'? (plasticbag.org)
april 2006 by infovore
Tom Coates' own notes for the Guardian Changing Media Summit
socialsoftware
media
social
web20
april 2006 by infovore
Tom Hume: Selling New Mobile Phone Features
december 2005 by infovore
"Social play, bluetooth, a one-click interface" - yup, it pushes the same buttons for me
play
mobile
bluetooth
social
december 2005 by infovore
How much is that?
march 2005 by infovore
Provides relative worth of money from time x to time y. Impressive.
economic
history
social
worth
march 2005 by infovore
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