infovore + simonparkin 13
Jenova Chen: Journeyman • Articles • Eurogamer.net
8 weeks ago by infovore
"So what happened when you removed collision detection?" "Players started looking for other ways to get more feedback. Helping each other yielded the most feedback so they began to do that instead. It was fascinating." A lovely interview - and great piece of writing fro Simon - with Jenova Chen. The parts on how players regress is particularly interesting, as is Chen's ambition to be _different_ rather than just 'artistic'. I particularly enjoyed the anecdote about collision detection, hence quoting it.
journey
thatgamecompany
games
simonparkin
writing
interview
jenovachen
play
childishness
8 weeks ago by infovore
Maps - Boing Boing
july 2010 by infovore
"Videogames are systems, not themes, but dress a system in the right theme and you can catch the attention of someone who would not otherwise be interested. So it is for my father, who, in these awkwardly rendered moments, catches a glimpse of what I'd been seeing my entire childhood." Lovely, lovely piece of writing from Simon.
simonparkin
writing
videogames
games
maps
jrpgs
july 2010 by infovore
chewing pixels » Best Thing I Saw Today #49: Three Frames
august 2009 by infovore
"...the ongoing charm and usefulness of the animated .gif lies in this very economy. Like a good one-liner, the animated .gif can tell a joke with the impact of a one-inch punch, trimming away the fat of unnecessary frames to deliver its message with streamlined effectiveness." All too true. And Simon gives me my own discovery of the day
simonparkin
internet
culture
animatedgif
threeframes
august 2009 by infovore
Gamasutra - Features - From Me to Wii: Martin Hollis' Journey
august 2009 by infovore
Simon Parkin interviews Martin Hollis. As with much of what Martin says, it is gentle, readable, and dotted with nuggets of purest gold. And the word "teleportage". Martin's a lovely, lovely chap, and he really, really knows his stuff; reading this should convince you of that.
martinhollis
simonparkin
gamasutra
interview
bonsaibarber
games
design
programming
august 2009 by infovore
chewing pixels » Gaming Made Me
july 2009 by infovore
"But in truth you don’t get to choose the games that make you. Rather, these are the ones that time and circumstance pair you with. You don’t get to pick your DNA." I think Simon's short fragment was my favourite by a mile of the RPS "Gaming Made Me" features.
simonparkin
games
writing
experience
july 2009 by infovore
Street Fighter IV Review - Page 2 // Xbox 360 /// Eurogamer - Games Reviews, News and More
february 2009 by infovore
"...while there will no doubt be a small but vociferous core of Third Strike veterans who cry foul over the series' apparent simplification, they will be vastly outnumbered by those players who get to fall in love again with the Street Fighter of their youth: one that's easy to pick up and play, yet near-impossible to master. As a result this is, in almost every way that matters, the perfect Street Fighter." Very excited. Very, very excited.
games
review
simonparkin
eurogamer
streetfighter4
fighter
february 2009 by infovore
Chrono Trigger Review // DS /// Eurogamer - Games Reviews, News and More
november 2008 by infovore
"The problem with remakes and ports for the critic, especially those of old beloved games, is emotional baggage. It's difficult to give a cold, measured critique of something you've loved since childhood. How can you give an objective appraisal when every time you hear the game's start-up melody your mind soaks happy in memories of warm endless school holidays, and that delicious, pure, all-encompassing escapism unique to children who play videogames? This game's story is also a part of my story, so it's impossible to get much distance between the two." A lovely paragraph in Simon's review of the DS Chrono Trigger re-release.
games
simonparkin
reviews
chronotrigger
nostalgia
childhood
november 2008 by infovore
chewing pixels » Second Hand Memories
november 2008 by infovore
"Unknown games are always the best ones... They are always stronger, funnier, cleverer and better-executed than their realities and so that walk home from the store, when the game is tangible in your hands but still imagined in your mind, is oftentimes the most potent moment in the videogame experience." A lovely piece from Simon on what the end of a certain kind of retail experience will really mean.
games
simonparkin
writing
retail
shops
purchasing
anticipation
november 2008 by infovore
chewing pixels » Animal Crossing - Wii review
november 2008 by infovore
"...while almost all of the game’s residents are free to go as they please, heading off to new towns and lives on a whim, once you step off the bus and choose a house in which to settle, you’re here for good.... you are the local constant, the hick who’s never left its borders and there is some comfort in the knowledge that the places the other animals leave for can never be known by you." Simon's original version of his Wii Animal Crossing review; some lovely analysis of the series to date.
simonparkin
games
writing
journalism
wii
animalcrossing
nintendo
november 2008 by infovore
chewing pixels » Death of a Gamesman
october 2008 by infovore
"And if all videogames could ever aspire to was being big, dumb, blockbusting escapism, does that even matter? Hasn’t every generation that ever lived created make-believe worlds to climb into and take refuge? I don’t know. I don’t know. I just wish we’d asked each other the questions a bit more fifty years ago." Too many quotations to choose from in this; wonderful writing from Simon Parkin.
games
culture
play
writing
simonparkin
october 2008 by infovore
GameSetWatch - Chewing Pixels: 'For Sale: Hero Shoes. Once Worn.'
september 2008 by infovore
"Still, it’s 110 days (or 2,663.18 hours) that I’m sort of responsible for taking from a girl’s life. Phileas Fog circumnavigated the globe in less time than that." A lovely piece of writing from Simon Parkin, tracking down a digital life he sold long ago.
finalfantasyxi
mmorpg
mmo
journalism
writing
simonparkin
september 2008 by infovore
chewing pixels » My Virtual Sins: A Gamer’s Confession
july 2008 by infovore
...and this is why games are great.
games
play
simonparkin
writing
experience
experiential
july 2008 by infovore
chewing pixels » Videogames about Videogames: Segagaga
july 2008 by infovore
"An unprecedented act of corporate postmodernism, it’s the game that allows players the chance to rewrite history, succeeding where the game’s creator failed." Remarkable; hard to believe this saw release anywhere. But it did! Games are great.
games
play
sega
dreamcast
reflexive
postmodern
corporate
segagaga
sggg
simonparkin
july 2008 by infovore
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