The Daily What
january 2010 by infovore
"Commander Keen Cosplay of the Day: This guy knows what time it is. (Awesome o’clock.)" Epic, epic bonus points for *Commander Keen* cosplay. Stunning.
commanderkeen
cosplay
idsoftware
shareware
games
thosewerethedays
january 2010 by infovore
Traffic Department 2192 | Narrative Flood
june 2009 by infovore
"[Our heroine's] name is Marta Louise Velasquez, and she’s quite possibly the most unpleasant female lead character in the history of gaming. She’s also what makes TD2192 worth remembering." Indeed, I have many. She did not lead a happy life, I'll give Richard that.
td2192
games
narrative
story
plot
shareware
june 2009 by infovore
Gamasutra - Features - From The Past To The Future: Tim Sweeney Talks
may 2009 by infovore
Jolly good interview with Tim Sweeney, with lots on ZZT (hurrah!), and, I think most interestingly lots of on building games around editors and tools - from ZZT through Unreal to the present day. I like his acknowledgments of his shortcomings as a progammer - but perhaps also his shrewdness as a manager.
gamasutra
articles
games
writing
timsweeney
epic
shareware
editors
creation
may 2009 by infovore
Gamasutra - The Game Developer Archives: 'Monsters From the Id: The Making of Doom '
january 2009 by infovore
"Starting a new column reprinting classic Game Developer magazine articles, this January 1994 premiere issue article goes behind the scenes of Id Software's Doom, talking to John Carmack and revealing technical specifics of the seminal game's creation." And it's cracking - lots of great detail, some neat ironies, and quite a bit about the id team's fondness for NeXT workstations.
games
development
doom
id
idsoftware
johncarmack
shareware
nextstep
january 2009 by infovore
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