infovore + secondlife   7

BBC NEWS | Technology | Virtual worlds threaten 'values'
"Are we absolutely sure that this is the very best we can offer young people?" [Lord Puttnam] asked. "Do we really want them to think of themselves as not much more than consumers?"
games  play  virtualworlds  mmorpg  secondlife  capitalism  consumerism  science  culture 
november 2007 by infovore
New World Notes: FIGHTING THE FRONT
"By today, the headquarters of Front National has entirely disappeared from Porcupine; in its place, a tiny casino has sprung up overnight, and is already receiving customers." Second Life _is_ Las Vegas!
absurd  politics  secondlife  virtualworlds  humanrights  culture  society  socialsoftware  frontnational 
january 2007 by infovore
apophenia: on being virtual
"Most people are deeply invested in the physicality of life; this is not going away".
social  software  secondlife  virtualworlds  networking  socialsoftware 
december 2006 by infovore
Second Life: What are the real numbers?. Many-to-Many:
There’s nothing wrong with a service that appeals to tens of thousands of people, but in a billion-person internet, that population is also a rounding error. If most of the people who try Second Life bail (and they do), we should adopt a considerably mo
shirky  secondlife  sl  economics  statistics  community  analysis  trends  play  games  virtualworlds 
december 2006 by infovore
Rough Type: Nicholas Carr's Blog: Avatars consume as much electricity as Brazilians
Crazy. And, of course, raises the point that online worlds could be impacting on the real world via environmental damage and power consumption...
community  online  secondlife  environment  technology  climatechange 
december 2006 by infovore

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