Teenage Spacekicks
february 2010 by infovore
"I think this is something that’s mostly forgotten about in games writing: for a lot of the people who play games, there’s not much separation. The games get mixed up with the same insecurities and pettiness that exist in real life and the experience is emotionally heightened as a result. Planetarion is forever imprinted in my memory entirely because of these arguments, and despite the immaturity of fighting, it’s heartening to think of gaming as such a direct extension of real world relationships and emotions." Some nice stuff from Graham Smith. I too played Planetarion for a while at secondary school too, although with my Quake chums, looking for something to be played in the working week, away from 2fort5.
planetarion
games
school
relationships
social
bickering
february 2010 by infovore
click opera - Art students (called Brian) observed
february 2009 by infovore
"This is a sort of thorough, empirical, sociological study of art students at two British art schools at a very interesting moment, the late 1960s (a moment when, as the book says, anti-art became the approved art, bringing all sorts of paradoxes to the fore). I find it fascinating that such a subjective thing as developing an art practice can be studied so objectively, but then I find it amazing that art can be taught at all. The book shows the tutors and students circling each other with wariness, coolness, misunderstanding, despair, appreciation." Some great anecdotes and observation.
education
teaching
art
uk
eno
sixties
school
momus
studies
february 2009 by infovore
Sudbury school - Wikipedia, the free encyclopedia
august 2008 by infovore
"This attitude stems from the basic belief of the educational model, that every individual learns what they need to know through life and that there is no need to try and design a curriculum that will prepare a young person for adult life." David mentioned these to me at Develop.
education
schooling
schools
sudbury
school
august 2008 by infovore
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