infovore + psychology 19
Ugh fields - Less Wrong
july 2011 by infovore
"A problem with the human mind - your human mind - is that it's a horrific kludge that will fail when you most need it not to. The Ugh Field failure mode is one of those really annoying failures. The idea is simple: if a person receives constant negative conditioning via unhappy thoughts whenever their mind goes into a certain zone of thought, they will begin to develop a psychological flinch mechanism around the thought. The "Unhappy Thing" - the source of negative thoughts - is typically some part of your model of the world that relates to bad things being likely to happen to you."
psychology
mind
stupidlizardbrain
july 2011 by infovore
GDC 2010: Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3 « Double Buffered
march 2010 by infovore
Ben Zeigler's notes on Bunge's Jaime Griesemer's talk at GDC, all about balancing. Sample quotation: "It can be tricky to balance, because designers can misinterpret competence (getting good at a weapon) with the weapon being balanced. We CANNOT use our intuition at this stage because it will lie to us. Changes will have to be done in larger batches, and we need to avoid bias effects." Really, the whole thing is jampacked with interesting stuff (not all of which I agree with, but most of it is very good indeed).
bungie
games
design
balance
gdc
gdc2010
psychology
march 2010 by infovore
The Master and His Emissary| Book review | Books | The Guardian
january 2010 by infovore
"McGilchrist's suggestion is that the encouragement of precise, categorical thinking at the expense of background vision and experience – an encouragement which, from Plato's time on, has flourished to such impressive effect in European thought – has now reached a point where it is seriously distorting both our lives and our thought. Our whole idea of what counts as scientific or professional has shifted towards literal precision – towards elevating quantity over quality and theory over experience – in a way that would have astonished even the 17th-century founders of modern science, though they were already far advanced on that path." Sharp review of what sounds like a fascinating book; I particularly liked this quotation.
books
brain
psychology
reviews
guardian
science
january 2010 by infovore
Anger: Managing the amygdala hijack « Life at the Bar
june 2009 by infovore
"The amygdala is the “fight or flight” and emotional memory part of the brain. Its job is to protect by comparing incoming data with emotional memories. An amygdala hijack occurs when we respond out of measure with the actual threat because it has triggered a much more significant emotional threat." Wow, there's actually science behind that feeling. Useful to give it a name, too.
amygdala
psychology
brain
happiness
anger
calm
june 2009 by infovore
Tom Service on Susan Greenfield's missed notes | Music | guardian.co.uk
june 2009 by infovore
"There was an implicit value judgement in Greenfield's talk between the "purely sensory experiences" of raves or today's computer games, and the cognitive activities of reading a book or listening to a symphony, which, because they make us "see one thing in terms of another thing", involve a more mature mental engagement. For Greenfield, the Beethoven was a higher experience because it offered an "escape from the moment", where a rave was about losing yourself to the "thrill of the moment". I think that's a flimsy distinction, since both are about submitting to the sensory power of music. I'd like to see the difference in brain activity between somebody "escaping" life's mundanities and another person "thrilling" to the implacable now of the beat."
guardian
music
psychology
susangreenfield
throwawaycomment
games
cognition
june 2009 by infovore
russell davies: fair play
february 2009 by infovore
"...kids are utterly, utterly obsessed with fairness. It's the most important element in any game. And human rule-enforcement is automatically deemed unfair. There is no referee, umpire or god-like grandparent that can escape being seen as unfair at some point, for some decision. But the commanding voice of Cosmic Catch escapes all that. The relentless, ineluctable judgement of the RFID machine brooks no argument, is prey to no human frailties and biases and is immediately seen as fair."
games
play
children
toys
psychology
rules
fairness
february 2009 by infovore
Review: The User Illusion
february 2009 by infovore
"“The User Illusion” is what Alan Kay and the PARC designers called “the simplified myth everyone builds to explain (and make guesses about) the system’s actions and what should be done next.” Nørretranders says the user illusion is “a good metaphor for consciousness. Our consciousness is our user illusion for ourselves and our world.” The world we experience is really an illusion; colors, sounds, smells, tastes, etc. are interpretation made by our brain." This sounds interesting, if a challenging read.
interaction
experience
psychology
behaviour
senses
consciousness
brain
february 2009 by infovore
Games Without Frontiers: Why We Need More Torture in Videogames
december 2008 by infovore
"Psychologists know that torture causes, among other horrid things, lasting mental-health problems. But 24's frantically violent fairy tales are typical of what passes for mass-cultural debate about torture. We're not encouraged to think about what happens next, so we don't. It is a massive failure of the public imagination. Which is why we need more torture in videogames." Clive Thompson responds to Richard Bartle's issues with that WoW quest, and he makes some sensible points, although I still have some issues with the Blizzard implementation.
games
psychology
ethics
torture
wow
worldofwarcraft
morals
december 2008 by infovore
Games Without Frontiers: Games Give Free Reign to the Douchebag Within
august 2008 by infovore
"What the hell is wrong with me? There are a lot of ways to win at Civilization Revolution that do not involve taking a happy, peaceful city and reducing it to a smoldering gravesite filled with radioactive trinitite." Clive Thompson on a case of Walter Mitty syndrome.
games
psychology
play
choice
wishfulfilment
escapism
august 2008 by infovore
Michael S. Rosenwald - Putting Prices Into Focus - washingtonpost.com
june 2008 by infovore
A good article, until the last sentence which made me VERY ANGRY.
finance
economics
psychology
iphone
purchasing
behaviour
june 2008 by infovore
bookofjoe: 'How Grandma Sees the Remote' — by Roz Chast
june 2008 by infovore
A nice reminder about the perception of interfaces (as opposed to the reality).
usability
interaction
userexperience
design
comic
cartoon
funny
psychology
interface
june 2008 by infovore
russell davies: pre-experience design
may 2008 by infovore
"if we're trying to create great experiences, that we align the expectations to help the case we want to make."
design
experience
advertising
desire
psychology
behaviour
may 2008 by infovore
Irrational economics | Look and feel | Economist.com
april 2008 by infovore
"With money, it seems, it is not familiarity, but unfamiliarity that breeds contempt." People are less good at estimating the value of unfamiliar currency, no matter what it says on it.
psychology
money
currency
research
behaviour
society
interaction
finance
april 2008 by infovore
Portals - WSJ.com
march 2008 by infovore
"When you find new information, you get an opioid hit, and we are junkies for those. You might call us 'infovores.'" ... We are programmed for scarcity and can't dial back when something is abundant." So that explains it.
infovore
knowledge
learning
data
psychology
intelligence
informationoverload
via:blackbeltjones
addiction
march 2008 by infovore
Dolores Labs Blog » Blog Archive » Where does “Blue” end and “Red” begin?
march 2008 by infovore
"We showed thousands of random colors like this to people on Mechanical Turk and asked what they would call them. Here’s what they said [...]"
colour
language
color
psychology
perception
survey
visualisation
march 2008 by infovore
Reading The Everyday
january 2008 by infovore
"Originally, I started a generic post on the business or marketing books I’ve read this year. But there’s only really one book I want to write about, because I think the ideas in it are incredibly important to anyone in marketing or product design. "
joemoran
business
marketing
design
product
culture
society
psychology
book
review
january 2008 by infovore
Four Principles of Interpersonal Communication
october 2007 by infovore
Communication is inescapable, irreversible, complicated, and contextual. Nice summation of many of the issues around communicating with other people. Reminds me how little I'm going to miss transatlantic teleconferencing.
communication
people
psychology
understanding
culture
context
october 2007 by infovore
disambiguity - » Ambient Intimacy
march 2007 by infovore
"the phatic function is communication simply to indicate that communication can occur." Leisa Reichelt on "ambient intimacy", Twitter, and some Bakhtinian ideas.
twitter
social
relationships
psychology
behaviour
passive
ambient
lowlevel
networking
march 2007 by infovore
frieze - the art of war
june 2006 by infovore
"The IDF’s strategy of ‘walking through walls’ involves a conception of the city as not just the site but also the very medium of warfare – a flexible, almost liquid medium that is forever contingent and in flux." - Fascinating article on why Isra
warfare
psychology
politics
research
israel
palestine
june 2006 by infovore
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