The pace of change « matt.me63.com – Matt Edgar
september 2011 by infovore
"A billion drinks per day of Coca-Cola is an amazing thought, but such uniformity is a symbol of inertia, not dynamism. For the most part world trade still travels at the speed of shipping containers, not data packets." I chatted to Matt at dConstruct about this, and I'm really glad he's written it up: so much good examples and thought, about recognising the difference between pace and impact, of attention versus raw numbers.
technology
change
writing
progress
mattedgar
september 2011 by infovore
The Technium: Computational X
march 2011 by infovore
"The best signpost to the future I know is to follow whatever happens after the word "computational."" Kevin Kelly being smart/interesting/as usual.
future
computation
progress
technology
innovation
march 2011 by infovore
451 Weeks - Click Nothing
may 2010 by infovore
"Fortunately, for the first time in my life, I know the way forward. The way forward lies in my having the courage that I did not know I had a decade ago to bid farewell to those tragically comforting habits. I need to walk on hot coals and sleep on a bed of nails. I need to chew on broken glass. I need to drink paint. This post has gotten long enough and I am still afraid to come to the point, but what I really need more than anything is to write these words;
I gave notice of my resignation to Ubisoft on Monday, April 26th, 2010."
clinthocking
games
progress
risk
comfort
resignation
I gave notice of my resignation to Ubisoft on Monday, April 26th, 2010."
may 2010 by infovore
the hose drawer (tecznotes)
february 2010 by infovore
"The pattern we see here is to keep crises small and frequent, as Ed Catmull of Pixar says in an excellent recent talk. When describing the difficulty Pixar's artists had with reviews ("it's not ready for you to look at"), he realized that the only way to break through resistance to reviews was to increase the frequency until no one could reasonably expect to be finished in time for theirs. The point was to gauge work in motion, not work at rest." I liked this quotation, but as usual, the rest of Mike's post is great.
measurement
reviews
process
progress
mikemigurski
streams
hoses
february 2010 by infovore
notes.husk.org. this amazing little internet-connected computer....
july 2009 by infovore
"Still, if I told myself as a child that I’d have a pocket computer powerful enough that it could play games that knocked the Spectrum into the dirt, along with music at the same time, and then look up almost anything from an encyclopedia, almost anywhere in the world, and in only a quarter of a century, I’m not sure I’d have believed it." Strong truth; I marvel at some of the technology I own, and wonder how I could ever have explained it to my eight-year-old self. Not explained the possibility; explained that it was within reach.
mobile
technology
progress
july 2009 by infovore
Charlie's Diary: LOGIN 2009 keynote: gaming in the world of 2030
may 2009 by infovore
"But the sixty-something gamers of 2020 are not the same as the sixty-somethings you know today. They're you, only twenty years older. By then, you'll have a forty year history of gaming; you won't take kindly to being patronised, or given in-game tasks calibrated for today's sixty-somethings. The codgergamers of 2030 will be comfortable with the narrative flow of games. They're much more likely to be bored by trite plotting and cliched dialog than todays gamers. They're going to need less twitchy user interfaces — ones compatible with aging reflexes and presbyopic eyes — but better plot, character, and narrative development. And they're going to be playing on these exotic gizmos descended from the iPhone and its clones: gadgets that don't so much provide access to the internet as smear the internet all over the meatspace world around their owners." Lots of great stuff in this Stross Keynote.
technology
games
play
future
charlesstross
progress
development
may 2009 by infovore
GameSetWatch - Opinion: The Breadth Of Game Design
april 2009 by infovore
"...as developers, we need to deal more honestly with the disparity between our reach and our grasp - which is to say, what we tell ourselves our games are about, versus what they are actually about. History will see this decade as the period when games struggled with their destiny in this way." 2K Marin's JP LeBreton with a smart, insightful take on the road ahead for games design, and the many positive steps being taken along it (and: a decent commentary on the "shooting people" issue).
games
design
play
mechanics
progress
literacy
april 2009 by infovore
Academia, Bauhaus, Postmoderism and Games « Applied Game Design
april 2009 by infovore
"[within the games industry]... the creativity-medium-invention and attitude-practice-deconstruction models often hold no water. Rather, there is only importance placed upon the “talent-meiter-immitation” model that is still in practice in the industry today." An interesting analysis of the nature of education (as it relates to the games industry) and models of learning. I have often lamented the depressing state of how career progression in the industry works, and this article helps quantifies it.
games
education
industry
career
design
academia
bauhaus
progress
april 2009 by infovore
Failure and Learning | A Games Design Blog
march 2009 by infovore
"You don’t need to be able to lose for a game to be enjoyable or challenging. You just need to be able to fail." Some good notes on the purpose of failure in games, and how to sensibly work failure as a mechanic into games without irritating players.
design
games
play
learning
progress
failure
feedback
march 2009 by infovore
Dubious Quality: Fire
december 2008 by infovore
"'Why do you build your own computers?' Gloria asked earlier this week. 'Why don't you buy just buy one that's already built?' ... It's because computers are fire... If I was a caveman (I'd be dead, because I can't see clearly two feet in front of myself without glasses, but that's not the point), I wouldn't go to the guy who discovered fire and ask if I get a light off his torch. I might let him explain the process--documentation, as it were--but then I'd go off, hold the torch backwards, cut myself with the flint, and generally do it wrong."
technology
analogy
progress
computers
billharris
fire
december 2008 by infovore
Kevin Kelly -- The Technium
november 2008 by infovore
"The conundrum is that no path, no vision of progress – technological, social, moral – will be plausible today if it does not include the complexity of costs, yet it will not be desirable if it does. That makes our society blind." Some good, if dense, Kevin Kelly.
scfi
future
dystopia
futurism
progress
development
society
november 2008 by infovore
What's your Goal? by Thom Hogan
october 2007 by infovore
"Seems like a simple question, doesn't it? What's your goal? Amazingly, many of the photographers I talk to--both amateur and pro--don't really know the answer to that question." Good stuff here from Thom Hogan.
photography
progress
education
selfdevelopment
learning
october 2007 by infovore
Digital Web Magazine - Corporate Web Standards
july 2007 by infovore
IN UR JOB LIVIN UR LIFE
standards
business
corporate
corporation
culture
management
progress
july 2007 by infovore
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