infovore + proceduralrhetoric   2

Versus CluClu Land: Essential Jargon: Procedural Rhetoric
"What I like about the rhetoric idea is that it places the accent on how the work operates on the player, and this is essential for an interactive medium. What I don't like is that it's a resolutely utilitarian framework for critical analysis: it focuses in on the way that games might change our opinions for good or ill at the expense of the way games might transport, entertain, humiliate, and ravish their users." Pliskin on Bogost's Procedural Rhetoric; both the post and its comments are smart, nuanced discussion around the idea.
games  criticism  rhetoric  ianbogost  iroquoispliskin  proceduralrhetoric 
december 2008 by infovore
Ian Bogost - Persuasive Games
"I call this new form "procedural rhetoric," a type of rhetoric tied to the core affordances of computers: running processes and executing rule-based symbolic manipulation. Covering both commercial and non-commercial games from the earliest arcade games through contemporaty titles, I look at three areas in which videogame persuasion has already taken form and shows considerable potential: politics, advertising, and education. The book reflects both theoretical and game-design goals." Add to cart.
ianbogost  games  play  book  rhetoric  proceduralrhetoric  influence  argument 
november 2008 by infovore

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